Rendering/vtkOpenGLPolyDataMapper2D.h
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00044 #ifndef __vtkOpenGLPolyDataMapper2D_h
00045 #define __vtkOpenGLPolyDataMapper2D_h
00046
00047 #include "vtkPolyDataMapper2D.h"
00048
00049 class VTK_RENDERING_EXPORT vtkOpenGLPolyDataMapper2D : public vtkPolyDataMapper2D
00050 {
00051 public:
00052 vtkTypeRevisionMacro(vtkOpenGLPolyDataMapper2D,vtkPolyDataMapper2D);
00053 static vtkOpenGLPolyDataMapper2D *New();
00054 virtual void PrintSelf(ostream& os, vtkIndent indent);
00055
00057 void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor);
00058
00059 protected:
00060 vtkOpenGLPolyDataMapper2D() {};
00061 ~vtkOpenGLPolyDataMapper2D() {};
00062
00063 private:
00064 vtkOpenGLPolyDataMapper2D(const vtkOpenGLPolyDataMapper2D&);
00065 void operator=(const vtkOpenGLPolyDataMapper2D&);
00066 };
00067
00068
00069 #endif
00070