Rendering/vtkInteractorStyleUnicam.h
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00096 #ifndef __vtkInteractorStyleUnicam_h
00097 #define __vtkInteractorStyleUnicam_h
00098
00099 #include "vtkInteractorStyle.h"
00100
00101 class vtkCamera;
00102 class vtkWorldPointPicker;
00103
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00112
00113 #define VTK_UNICAM_NONE 0
00114 #define VTK_UNICAM_BUTTON_LEFT 1
00115 #define VTK_UNICAM_BUTTON_MIDDLE 2
00116 #define VTK_UNICAM_BUTTON_RIGHT 3
00117
00118
00119 #define VTK_UNICAM_CAM_INT_ROT 0
00120 #define VTK_UNICAM_CAM_INT_CHOOSE 1
00121 #define VTK_UNICAM_CAM_INT_PAN 2
00122 #define VTK_UNICAM_CAM_INT_DOLLY 3
00123
00124 class VTK_RENDERING_EXPORT vtkInteractorStyleUnicam : public vtkInteractorStyle
00125 {
00126 public:
00127 static vtkInteractorStyleUnicam *New();
00128 vtkTypeRevisionMacro(vtkInteractorStyleUnicam,vtkInteractorStyle);
00129 void PrintSelf(ostream& os, vtkIndent indent);
00130
00131 void SetWorldUpVector(double a[3]) {this->SetWorldUpVector(a[0],a[1],a[2]);}
00132 void SetWorldUpVector(float a[3]) {this->SetWorldUpVector(a[0],a[1],a[2]);}
00133 void SetWorldUpVector(float x, float y, float z);
00134 vtkGetVectorMacro(WorldUpVector, float, 3);
00135
00137
00138 virtual void OnMouseMove();
00139 virtual void OnLeftButtonDown();
00140 virtual void OnLeftButtonUp();
00141 virtual void OnLeftButtonMove();
00143
00146 virtual void OnTimer();
00147
00148 protected:
00149 vtkInteractorStyleUnicam();
00150 virtual ~vtkInteractorStyleUnicam();
00151
00152 vtkWorldPointPicker *InteractionPicker;
00153
00154 int ButtonDown;
00155 double DTime;
00156 double Dist;
00157 float StartPix[2];
00158 float LastPos[2];
00159 float LastPix[2];
00160 float DownPt[3];
00161 float Center [3];
00162
00163 float WorldUpVector[3];
00164
00165 vtkActor *FocusSphere;
00166 int IsDot;
00167 vtkRenderer *FocusSphereRenderer;
00168
00169 int state;
00170
00171 void ChooseXY( int X, int Y );
00172 void RotateXY( int X, int Y );
00173 void DollyXY( int X, int Y );
00174 void PanXY( int X, int Y );
00175
00176
00177 void MyTranslateCamera(float v[3]);
00178 void MyRotateCamera(float cx, float cy, float cz,
00179 float ax, float ay, float az,
00180 float angle);
00181
00182
00183
00184
00185
00186
00187 void GetRightVandUpV(float *p, vtkCamera *cam,
00188 float *rightV, float *upV);
00189
00190
00191 void NormalizeMouseXY(int X, int Y, float *NX, float *NY);
00192
00193
00194 float WindowAspect();
00195 private:
00196 vtkInteractorStyleUnicam(const vtkInteractorStyleUnicam&);
00197 void operator=(const vtkInteractorStyleUnicam&);
00198 };
00199
00200 #endif // __vtkInteractorStyleUnicam_h
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