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4. Mathematical Packages

4.1 Bit-Twiddling  'logical
4.2 Modular Arithmetic  'modular
4.3 Prime Numbers  'factor
4.4 Random Numbers  'random
4.5 Fast Fourier Transform  'fft
4.6 Cyclic Checksum  'make-crc
4.7 Plotting  'charplot
4.8 Solid Modeling  VRML97
4.9 Color  
4.10 Root Finding  'root
4.11 Minimizing  'minimize
4.12 Commutative Rings  'commutative-ring
4.15 Matrix Algebra  'determinant


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4.1 Bit-Twiddling

(require 'logical)

The bit-twiddling functions are made available through the use of the logical package. logical is loaded by inserting (require 'logical) before the code that uses these functions. These functions behave as though operating on integers in two's-complement representation.


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4.1.1 Bitwise Operations

Function: logand n1 n1
Returns the integer which is the bit-wise AND of the two integer arguments.

Example:
 
(number->string (logand #b1100 #b1010) 2)
   => "1000"

Function: logior n1 n2
Returns the integer which is the bit-wise OR of the two integer arguments.

Example:
 
(number->string (logior #b1100 #b1010) 2)
   => "1110"

Function: logxor n1 n2
Returns the integer which is the bit-wise XOR of the two integer arguments.

Example:
 
(number->string (logxor #b1100 #b1010) 2)
   => "110"

Function: lognot n
Returns the integer which is the 2s-complement of the integer argument.

Example:
 
(number->string (lognot #b10000000) 2)
   => "-10000001"
(number->string (lognot #b0) 2)
   => "-1"

Function: bitwise-if mask n0 n1
Returns an integer composed of some bits from integer n0 and some from integer n1. A bit of the result is taken from n0 if the corresponding bit of integer mask is 1 and from n1 if that bit of mask is 0.

Function: logtest j k
 
(logtest j k) == (not (zero? (logand j k)))

(logtest #b0100 #b1011) => #f
(logtest #b0100 #b0111) => #t

Function: logcount n
Returns the number of bits in integer n. If integer is positive, the 1-bits in its binary representation are counted. If negative, the 0-bits in its two's-complement binary representation are counted. If 0, 0 is returned.

Example:
 
(logcount #b10101010)
   => 4
(logcount 0)
   => 0
(logcount -2)
   => 1


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4.1.2 Bit Within Word

Function: logbit? index j
 
(logbit? index j) == (logtest (integer-expt 2 index) j)

(logbit? 0 #b1101) => #t
(logbit? 1 #b1101) => #f
(logbit? 2 #b1101) => #t
(logbit? 3 #b1101) => #t
(logbit? 4 #b1101) => #f

Function: copy-bit index from bit
Returns an integer the same as from except in the indexth bit, which is 1 if bit is #t and 0 if bit is #f.

Example:
 
(number->string (copy-bit 0 0 #t) 2)       => "1"
(number->string (copy-bit 2 0 #t) 2)       => "100"
(number->string (copy-bit 2 #b1111 #f) 2)  => "1011"


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4.1.3 Fields of Bits

Function: bit-field n start end
Returns the integer composed of the start (inclusive) through end (exclusive) bits of n. The startth bit becomes the 0-th bit in the result.

This function was called bit-extract in previous versions of SLIB.

Example:
 
(number->string (bit-field #b1101101010 0 4) 2)
   => "1010"
(number->string (bit-field #b1101101010 4 9) 2)
   => "10110"

Function: copy-bit-field to start end from
Returns an integer the same as to except possibly in the start (inclusive) through end (exclusive) bits, which are the same as those of from. The 0-th bit of from becomes the startth bit of the result.

Example:
 
(number->string (copy-bit-field #b1101101010 0 4 0) 2)
        => "1101100000"
(number->string (copy-bit-field #b1101101010 0 4 -1) 2)
        => "1101101111"

Function: ash int count
Returns an integer equivalent to (inexact->exact (floor (* int (expt 2 count)))).

Example:
 
(number->string (ash #b1 3) 2)
   => "1000"
(number->string (ash #b1010 -1) 2)
   => "101"

Function: integer-length n
Returns the number of bits neccessary to represent n.

Example:
 
(integer-length #b10101010)
   => 8
(integer-length 0)
   => 0
(integer-length #b1111)
   => 4

Function: integer-expt n k
Returns n raised to the non-negative integer exponent k.

Example:
 
(integer-expt 2 5)
   => 32
(integer-expt -3 3)
   => -27


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4.1.4 Bit order and Lamination

Function: bit-reverse k n
Returns the low-order k bits of n with the bit order reversed. The low-order bit of n is the high order bit of the returned value.

 
(number->string (bit-reverse 8 #xa7) 16)
  => "e5"

Function: integer->list k len
Function: integer->list k
integer->list returns a list of len booleans corresponding to each bit of the given integer. #t is coded for each 1; #f for 0. The len argument defaults to (integer-length k).

Function: list->integer list
list->integer returns an integer formed from the booleans in the list list, which must be a list of booleans. A 1 bit is coded for each #t; a 0 bit for #f.

integer->list and list->integer are inverses so far as equal? is concerned.

Function: booleans->integer bool1 ...
Returns the integer coded by the bool1 ... arguments.

Function: bitwise:laminate k1 ...
Returns an integer composed of the bits of k1 ... interlaced in argument order. Given k1, ... kn, the n low-order bits of the returned value will be the lowest-order bit of each argument.

Function: bitwise:delaminate count k
Returns a list of count integers comprised of every counth bit of the integer k.

For any non-negative integers k and count:
 
(eqv? k (bitwise:laminate (bitwise:delaminate count k)))


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4.1.5 Gray code

A Gray code is an ordering of non-negative integers in which exactly one bit differs between each pair of successive elements. There are multiple Gray codings. An n-bit Gray code corresponds to a Hamiltonian cycle on an n-dimensional hypercube.

Gray codes find use communicating incrementally changing values between asynchronous agents. De-laminated Gray codes comprise the coordinates of Hilbert's space-filling curves.

Function: integer->gray-code k
Converts k to a Gray code of the same integer-length as k.

Function: gray-code->integer k
Converts the Gray code k to an integer of the same integer-length as k.

For any non-negative integer k,
 
(eqv? k (gray-code->integer (integer->gray-code k)))

Function: = k1 k2
Function: gray-code<? k1 k2
Function: gray-code>? k1 k2
Function: gray-code<=? k1 k2
Function: gray-code>=? k1 k2
These procedures return #t if their Gray code arguments are (respectively): equal, monotonically increasing, monotonically decreasing, monotonically nondecreasing, or monotonically nonincreasing.

For any non-negative integers k1 and k2, the Gray code predicate of (integer->gray-code k1) and (integer->gray-code k2) will return the same value as the corresponding predicate of k1 and k2.


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4.2 Modular Arithmetic

(require 'modular)

Function: mod x1 x2
Function: rem x1 x2

These procedures implement the Common-Lisp functions of the same names. The real number x2 must be non-zero. mod returns (- x1 (* x2 (floor (/ x1 x2)))). rem returns (- x1 (* x2 (truncate (/ x1 x2)))).

If x1 and x2 are integers, then mod behaves like modulo and rem behaves like remainder.

 
(mod -90 360)                          => 270
(rem -90 180)                          => -90

(mod 540 360)                          => 180
(rem 540 360)                          => 180

(mod (* 5/2 pi) (* 2 pi))              => 1.5707963267948965
(rem (* -5/2 pi) (* 2 pi))             => -1.5707963267948965

Function: extended-euclid n1 n2
Returns a list of 3 integers (d x y) such that d = gcd(n1, n2) = n1 * x + n2 * y.

Function: symmetric:modulus n
Returns (quotient (+ -1 n) -2) for positive odd integer n.

Function: modulus->integer modulus
Returns the non-negative integer characteristic of the ring formed when modulus is used with modular: procedures.

Function: modular:normalize modulus n
Returns the integer (modulo n (modulus->integer modulus)) in the representation specified by modulus.

The rest of these functions assume normalized arguments; That is, the arguments are constrained by the following table:

For all of these functions, if the first argument (modulus) is:

positive?
Work as before. The result is between 0 and modulus.

zero?
The arguments are treated as integers. An integer is returned.

negative?
The arguments and result are treated as members of the integers modulo (+ 1 (* -2 modulus)), but with symmetric representation; i.e. (<= (- modulus) n modulus).

If all the arguments are fixnums the computation will use only fixnums.

Function: modular:invertable? modulus k
Returns #t if there exists an integer n such that k * n == 1 mod modulus, and #f otherwise.

Function: modular:invert modulus n2
Returns an integer n such that 1 = (n * n2) mod modulus. If n2 has no inverse mod modulus an error is signaled.

Function: modular:negate modulus n2
Returns (-n2) mod modulus.

Function: modular:+ modulus n2 n3
Returns (n2 + n3) mod modulus.

Function: modular:- modulus n2 n3
Returns (n2 - n3) mod modulus.

Function: modular:* modulus n2 n3
Returns (n2 * n3) mod modulus.

The Scheme code for modular:* with negative modulus is not completed for fixnum-only implementations.

Function: modular:expt modulus n2 n3
Returns (n2 ^ n3) mod modulus.


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4.3 Prime Numbers

(require 'factor)

Variable: prime:prngs

prime:prngs is the random-state (see section 4.4 Random Numbers) used by these procedures. If you call these procedures from more than one thread (or from interrupt), random may complain about reentrant calls.

Note: The prime test and generation procedures implement (or use) the Solovay-Strassen primality test. See

Function: jacobi-symbol p q

Returns the value (+1, -1, or 0) of the Jacobi-Symbol of exact non-negative integer p and exact positive odd integer q.

Variable: prime:trials

prime:trials the maxinum number of iterations of Solovay-Strassen that will be done to test a number for primality.

Function: prime? n

Returns #f if n is composite; #t if n is prime. There is a slight chance (expt 2 (- prime:trials)) that a composite will return #t.

Function: primes< start count

Returns a list of the first count prime numbers less than start. If there are fewer than count prime numbers less than start, then the returned list will have fewer than start elements.

Function: primes> start count

Returns a list of the first count prime numbers greater than start.

Function: factor k

Returns a list of the prime factors of k. The order of the factors is unspecified. In order to obtain a sorted list do (sort! (factor k) <).


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4.4 Random Numbers

(require 'random)

A pseudo-random number generator is only as good as the tests it passes. George Marsaglia of Florida State University developed a battery of tests named DIEHARD (http://stat.fsu.edu/~geo/diehard.html). `diehard.c' has a bug which the patch http://swissnet.ai.mit.edu/ftpdir/users/jaffer/diehard.c.pat corrects.

SLIB's new PRNG generates 8 bits at a time. With the degenerate seed `0', the numbers generated pass DIEHARD; but when bits are combined from sequential bytes, tests fail. With the seed `http://swissnet.ai.mit.edu/~jaffer/SLIB.html', all of those tests pass.

Function: random n

Function: random n state
Accepts a positive integer or real n and returns a number of the same type between zero (inclusive) and n (exclusive). The values returned by random are uniformly distributed from 0 to n.

The optional argument state must be of the type returned by (seed->random-state) or (make-random-state). It defaults to the value of the variable *random-state*. This object is used to maintain the state of the pseudo-random-number generator and is altered as a side effect of calls to random.

Variable: *random-state*
Holds a data structure that encodes the internal state of the random-number generator that random uses by default. The nature of this data structure is implementation-dependent. It may be printed out and successfully read back in, but may or may not function correctly as a random-number state object in another implementation.

Function: copy-random-state state

Returns a new copy of argument state.

Function: copy-random-state
Returns a new copy of *random-state*.

Function: seed->random-state seed

Returns a new object of type suitable for use as the value of the variable *random-state* or as a second argument to random. The number or string seed is used to initialize the state. If seed->random-state is called twice with arguments which are equal?, then the returned data structures will be equal?. Calling seed->random-state with unequal arguments will nearly always return unequal states.

Function: make-random-state

Function: make-random-state obj
Returns a new object of type suitable for use as the value of the variable *random-state* or as a second argument to random. If the optional argument obj is given, it should be a printable Scheme object; the first 50 characters of its printed representation will be used as the seed. Otherwise the value of *random-state* is used as the seed.

If inexact numbers are supported by the Scheme implementation, `randinex.scm' will be loaded as well. `randinex.scm' contains procedures for generating inexact distributions.

Function: random:uniform

Function: random:uniform state
Returns an uniformly distributed inexact real random number in the range between 0 and 1.

Function: random:exp

Function: random:exp state
Returns an inexact real in an exponential distribution with mean 1. For an exponential distribution with mean u use (* u (random:exp)).

Function: random:normal

Function: random:normal state
Returns an inexact real in a normal distribution with mean 0 and standard deviation 1. For a normal distribution with mean m and standard deviation d use (+ m (* d (random:normal))).

Function: random:normal-vector! vect

Function: random:normal-vector! vect state
Fills vect with inexact real random numbers which are independent and standard normally distributed (i.e., with mean 0 and variance 1).

Function: random:hollow-sphere! vect

Function: random:hollow-sphere! vect state
Fills vect with inexact real random numbers the sum of whose squares is equal to 1.0. Thinking of vect as coordinates in space of dimension n = (vector-length vect), the coordinates are uniformly distributed over the surface of the unit n-shere.

Function: random:solid-sphere! vect

Function: random:solid-sphere! vect state
Fills vect with inexact real random numbers the sum of whose squares is less than 1.0. Thinking of vect as coordinates in space of dimension n = (vector-length vect), the coordinates are uniformly distributed within the unit n-shere. The sum of the squares of the numbers is returned.


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4.5 Fast Fourier Transform

(require 'fft)

Function: fft array
array is an array of (expt 2 n) numbers. fft returns an array of complex numbers comprising the Discrete Fourier Transform of array.

Function: fft-1 array
fft-1 returns an array of complex numbers comprising the inverse Discrete Fourier Transform of array.

(fft-1 (fft array)) will return an array of values close to array.

 
(fft '#(1 0+i -1 0-i 1 0+i -1 0-i)) =>

#(0.0 0.0 0.0+628.0783185208527e-18i 0.0
  0.0 0.0 8.0-628.0783185208527e-18i 0.0)

(fft-1 '#(0 0 0 0 0 0 8 0)) =>

#(1.0 -61.23031769111886e-18+1.0i -1.0 61.23031769111886e-18-1.0i
  1.0 -61.23031769111886e-18+1.0i -1.0 61.23031769111886e-18-1.0i)


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4.6 Cyclic Checksum

(require 'make-crc)

Function: make-port-crc
Function: make-port-crc degree
Returns an expression for a procedure of one argument, a port. This procedure reads characters from the port until the end of file and returns the integer checksum of the bytes read.

The integer degree, if given, specifies the degree of the polynomial being computed -- which is also the number of bits computed in the checksums. The default value is 32.

Function: make-port-crc generator

The integer generator specifies the polynomial being computed. The power of 2 generating each 1 bit is the exponent of a term of the polynomial. The value of generator must be larger than 127.

Function: make-port-crc degree generator

The integer generator specifies the polynomial being computed. The power of 2 generating each 1 bit is the exponent of a term of the polynomial. The bit at position degree is implicit and should not be part of generator. This allows systems with numbers limited to 32 bits to calculate 32 bit checksums. The default value of generator when degree is 32 (its default) is:

 
(make-port-crc 32 #b00000100110000010001110110110111)

Creates a procedure to calculate the P1003.2/D11.2 (POSIX.2) 32-bit checksum from the polynomial:

 
     32    26    23    22    16    12    11
  ( x   + x   + x   + x   + x   + x   + x   +

      10    8    7    5    4    2    1
     x   + x  + x  + x  + x  + x  + x  + 1 )  mod 2

 
(require 'make-crc)
(define crc32 (slib:eval (make-port-crc)))
(define (file-check-sum file) (call-with-input-file file crc32))
(file-check-sum (in-vicinity (library-vicinity) "ratize.scm"))

=> 157103930


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4.7 Plotting

(require 'charplot)

Variable: charplot:dimensions
A list of the maximum height (number of lines) and maximum width (number of columns) for the graph, its scales, and labels.

The default value for charplot:dimensions is the output-port-height and output-port-width of current-output-port.

Procedure: plot coords x-label y-label
coords is a list or vector of coordinates, lists of x and y coordinates. x-label and y-label are strings with which to label the x and y axes.

Example:
 
(require 'charplot)
(set! charplot:dimensions '(19 45))

(define (make-points n)
  (if (zero? n)
      '()
      (cons (cons (/ n 6) (sin (/ n 6))) (make-points (1- n)))))

(plot (make-points 37) "x" "Sin(x)")
-|
  Sin(x)   ____________________________________________   
      1.25|-                                           |  
          |                                            |  
         1|-       ****                                |  
          |      **    **                              |  
      0.75|-    *        *                             |  
          |    *          *                            |  
       0.5|-  *            *                           |  
          |  *                                         |  
      0.25|-                *                          |  
          | *                *                         |  
         0|-------------------*------------------------|  
          |                                     *      |  
     -0.25|-                   *               *       |  
          |                     *             *        |  
      -0.5|-                     *                     |  
          |                       *          *         |  
     -0.75|-                       *        *          |  
          |                         **    **           |  
        -1|-                          ****             |  
          |:_____._____:_____._____:_____._____:_____._|  
     x                 2           4           6          

Procedure: plot func x1 x2
Procedure: plot func x1 x2 npts
Plots the function of one argument func over the range x1 to x2. If the optional integer argument npts is supplied, it specifies the number of points to evaluate func at.

 
(plot sin 0 (* 2 pi))
-|
           ____________________________________________   
      1.25|-:                                          |  
          | :                                          |  
         1|-:       ****                               |  
          | :     **    **                             |  
      0.75|-:    *        *                            |  
          | :   *          *                           |  
       0.5|-:  **          **                          |  
          | : *             *                          |  
      0.25|-:**              **                        |  
          | :*                *                        |  
         0|-*------------------*-----------------------|  
          | :                  *                 *     |  
     -0.25|-:                   **              **     |  
          | :                    *             *       |  
      -0.5|-:                     *           **       |  
          | :                      *          *        |  
     -0.75|-:                       *       **         |  
          | :                        **    **          |  
        -1|-:                          ****            |  
          |_:_____._____:_____._____:_____._____:_____.|  
            0           2           4           6         

Procedure: histograph data label
Creates and displays a histogram of the numerical values contained in vector or list data

 
(require 'random)
(histograph (do ((idx 99 (+ -1 idx))
                 (lst '() (cons (* .02 (random:normal)) lst)))
                ((negative? idx) lst))
            "normal")
-|
           ____________________________________________   
         9|-                  :                        |  
          |                   :                        |  
         8|-               I  :                        |  
          |                I  :                        |  
         7|-             III II I                      |  
          |              III II I                      |  
         6|-             III II I   I                  |  
          |              III II I   I                  |  
         5|-             III II I  III                 |  
          |              III II I  III                 |  
         4|-            IIII IIIII III                 |  
          |             IIII IIIII III                 |  
         3|-            IIII IIIIIIIII                 |  
          |             IIII IIIIIIIII                 |  
         2|-         IIIIIII IIIIIIIII     I I I       |  
          |          IIIIIII IIIIIIIII     I I I       |  
         1|-II I III IIIIIII IIIIIIIIIII IIIIIII       |  
          | II I III IIIIIII IIIIIIIIIII IIIIIII       |  
         0|-IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII-------|  
          |____.____:____.____:____.____:____.____:____|  
  normal          -0.025      0       0.025      0.05     


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4.8 Solid Modeling

(require 'solid)

http://swissnet.ai.mit.edu/~jaffer/Solid/#Example gives an example use of this package.

Function: vrml node ...
Returns the VRML97 string (including header) of the concatenation of strings nodes, ....

Function: vrml-append node1 node2 ...
Returns the concatenation with interdigitated newlines of strings node1, node2, ....

Function: vrml-to-file file node ...
Writes to file named file the VRML97 string (including header) of the concatenation of strings nodes, ....

Function: world:info title info ...
Returns a VRML97 string setting the title of the file in which it appears to title. Additional strings info, ... are comments.

VRML97 strings passed to vrml and vrml-to-file as arguments will appear in the resulting VRML code. This string turns off the headlight at the viewpoint:
 
" NavigationInfo {headlight FALSE}"

Function: scene:panorama front right back left top bottom
Specifies the distant images on the inside faces of the cube enclosing the virtual world.

Function: scene:sphere colors angles

colors is a list of color objects. Each may be of type color, a 24-bit sRGB integer, or a list of 3 numbers between 0.0 and 1.0.

angles is a list of non-increasing angles the same length as colors. Each angle is between 90 and -90 degrees. If 90 or -90 are not elements of angles, then the color at the zenith and nadir are taken from the colors paired with the angles nearest them.

scene:sphere fills horizontal bands with interpolated colors on the backgroud sphere encasing the world.

Function: scene:sky-and-dirt
Returns a blue and brown backgroud sphere encasing the world.

Function: scene:sky-and-grass
Returns a blue and green backgroud sphere encasing the world.

Function: scene:sun latitude julian-day hour turbidity strength

Function: scene:sun latitude julian-day hour turbidity

latitude is the virtual place's latitude in degrees. julian-day is an integer from 0 to 366, the day of the year. hour is a real number from 0 to 24 for the time of day; 12 is noon. turbidity is the degree of fogginess described in See section turbidity.

scene:sun returns a bright yellow, distant sphere where the sun would be at hour on julian-day at latitude. If strength is positive, included is a light source of strength (default 1).

Function: scene:overcast latitude julian-day hour turbidity strength

Function: scene:overcast latitude julian-day hour turbidity

latitude is the virtual place's latitude in degrees. julian-day is an integer from 0 to 366, the day of the year. hour is a real number from 0 to 24 for the time of day; 12 is noon. turbidity is the degree of cloudiness described in See section turbidity.

scene:overcast returns an overcast sky as it might look at hour on julian-day at latitude. If strength is positive, included is an ambient light source of strength (default 1).

Viewpoints are objects in the virtual world, and can be transformed individually or with solid objects.

Function: scene:viewpoint name distance compass pitch

Function: scene:viewpoint name distance compass
Returns a viewpoint named name facing the origin and placed distance from it. compass is a number from 0 to 360 giving the compass heading. pitch is a number from -90 to 90, defaulting to 0, specifying the angle from the horizontal.

Function: scene:viewpoints proximity
Returns 6 viewpoints, one at the center of each face of a cube with sides 2 * proximity, centered on the origin.

Light Sources

In VRML97, lights shine only on objects within the same children node and descendants of that node. Although it would have been convenient to let light direction be rotated by solid:rotation, this restricts a rotated light's visibility to objects rotated with it.

To workaround this limitation, these directional light source procedures accept either Cartesian or spherical coordinates for direction. A spherical coordinate is a list (theta azimuth); where theta is the angle in degrees from the zenith, and azimuth is the angle in degrees due west of south.

It is sometimes useful for light sources to be brighter than `1'. When intensity arguments are greater than 1, these functions gang multiple sources to reach the desired strength.

Function: light:ambient color intensity

Function: light:ambient color
Ambient light shines on all surfaces with which it is grouped.

color is a an object of type color, a 24-bit sRGB integer, or a list of 3 numbers between 0.0 and 1.0. If color is #f, then the default color will be used. intensity is a real non-negative number defaulting to `1'.

light:ambient returns a light source or sources of color with total strength of intensity (or 1 if omitted).

Function: light:directional color direction intensity

Function: light:directional color direction

Function: light:directional color
Directional light shines parallel rays with uniform intensity on all objects with which it is grouped.

color is a an object of type color, a 24-bit sRGB integer, or a list of 3 numbers between 0.0 and 1.0. If color is #f, then the default color will be used.

direction must be a list or vector of 2 or 3 numbers specifying the direction to this light. If direction has 2 numbers, then these numbers are the angle from zenith and the azimuth in degrees; if direction has 3 numbers, then these are taken as a Cartesian vector specifying the direction to the light source. The default direction is upwards; thus its light will shine down.

intensity is a real non-negative number defaulting to `1'.

light:directional returns a light source or sources of color with total strength of intensity, shining from direction.

Function: light:beam attenuation radius aperture peak

Function: light:beam attenuation radius aperture

Function: light:beam attenuation radius

Function: light:beam attenuation

attenuation is a list or vector of three nonnegative real numbers specifying the reduction of intensity, the reduction of intensity with distance, and the reduction of intensity as the square of distance. radius is the distance beyond which the light does not shine. radius defaults to `100'.

aperture is a real number between 0 and 180, the angle centered on the light's axis through which it sheds some light. peak is a real number between 0 and 90, the angle of greatest illumination.

Function: light:point location color intensity beam

Function: light:point location color intensity

Function: light:point location color

Function: light:point location

Point light radiates from location, intensity decreasing with distance, towards all objects with which it is grouped.

color is a an object of type color, a 24-bit sRGB integer, or a list of 3 numbers between 0.0 and 1.0. If color is #f, then the default color will be used. intensity is a real non-negative number defaulting to `1'. beam is a structure returned by light:beam or #f.

light:point returns a light source or sources at location of color with total strength intensity and beam properties. Note that the pointlight itself is not visible. To make it so, place an object with emissive appearance at location.

Function: light:spot location direction color intensity beam

Function: light:spot location direction color intensity

Function: light:spot location direction color

Function: light:spot location direction

Function: light:spot location

Spot light radiates from location towards direction, intensity decreasing with distance, illuminating objects with which it is grouped.

direction must be a list or vector of 2 or 3 numbers specifying the direction to this light. If direction has 2 numbers, then these numbers are the angle from zenith and the azimuth in degrees; if direction has 3 numbers, then these are taken as a Cartesian vector specifying the direction to the light source. The default direction is upwards; thus its light will shine down.

color is a an object of type color, a 24-bit sRGB integer, or a list of 3 numbers between 0.0 and 1.0. If color is #f, then the default color will be used.

intensity is a real non-negative number defaulting to `1'.

light:spot returns a light source or sources at location of direction with total strength color. Note that the spotlight itself is not visible. To make it so, place an object with emissive appearance at location.

Object Primitives

Function: solid:box geometry appearance

Function: solid:box geometry
geometry must be a number or a list or vector of three numbers. If geometry is a number, the solid:box returns a cube with sides of length geometry centered on the origin. Otherwise, solid:box returns a rectangular box with dimensions geometry centered on the origin. appearance determines the surface properties of the returned object.

Function: solid:cylinder radius height appearance

Function: solid:cylinder radius height
Returns a right cylinder with dimensions radius and (abs height) centered on the origin. If height is positive, then the cylinder ends will be capped. appearance determines the surface properties of the returned object.

Function: solid:disk radius thickness appearance

Function: solid:disk radius thickness
thickness must be a positive real number. solid:disk returns a circular disk with dimensions radius and thickness centered on the origin. appearance determines the surface properties of the returned object.

Function: solid:cone radius height appearance

Function: solid:cone radius height
Returns an isosceles cone with dimensions radius and height centered on the origin. appearance determines the surface properties of the returned object.

Function: solid:pyramid side height appearance

Function: solid:pyramid side height
Returns an isosceles pyramid with dimensions side and height centered on the origin. appearance determines the surface properties of the returned object.

Function: solid:sphere radius appearance

Function: solid:sphere radius
Returns a sphere of radius radius centered on the origin. appearance determines the surface properties of the returned object.

Function: solid:ellipsoid geometry appearance

Function: solid:ellipsoid geometry
geometry must be a number or a list or vector of three numbers. If geometry is a number, the solid:ellipsoid returns a sphere of diameter geometry centered on the origin. Otherwise, solid:ellipsoid returns an ellipsoid with diameters geometry centered on the origin. appearance determines the surface properties of the returned object.

Surface Attributes

Function: solid:color diffuseColor ambientIntensity specularColor shininess emissiveColor transparency

Function: solid:color diffuseColor ambientIntensity specularColor shininess emissiveColor

Function: solid:color diffuseColor ambientIntensity specularColor shininess

Function: solid:color diffuseColor ambientIntensity specularColor

Function: solid:color diffuseColor ambientIntensity

Function: solid:color diffuseColor

Returns an appearance, the optical properties of the objects with which it is associated. ambientIntensity, shininess, and transparency must be numbers between 0 and 1. diffuseColor, specularColor, and emissiveColor are objects of type color, 24-bit sRGB integers or lists of 3 numbers between 0.0 and 1.0. If a color argument is omitted or #f, then the default color will be used.

Function: solid:texture image color scale rotation center translation

Function: solid:texture image color scale rotation center

Function: solid:texture image color scale rotation

Function: solid:texture image color scale

Function: solid:texture image color

Function: solid:texture image

Returns an appearance, the optical properties of the objects with which it is associated. image is a string naming a JPEG or PNG image resource. color is #f, a color, or the string returned by solid:color. The rest of the optional arguments specify 2-dimensional transforms applying to the image.

scale must be #f, a number, or list or vector of 2 numbers specifying the scale to apply to image. rotation must be #f or the number of degrees to rotate image. center must be #f or a list or vector of 2 numbers specifying the center of image relative to the image dimensions. translation must be #f or a list or vector of 2 numbers specifying the translation to apply to image.

Aggregating Objects

Function: solid:center-row-of number solid spacing
Returns a row of number solid objects spaced evenly spacing apart.

Function: solid:center-array-of number-a number-b solid spacing-a spacing-b
Returns number-b rows, spacing-b apart, of number-a solid objects spacing-a apart.

Function: solid:center-pile-of number-a number-b number-c solid spacing-a spacing-b spacing-c
Returns number-c planes, spacing-c apart, of number-b rows, spacing-b apart, of number-a solid objects spacing-a apart.

Function: solid:arrow center

center must be a list or vector of three numbers. Returns an upward pointing metallic arrow centered at center.

Function: solid:arrow
Returns an upward pointing metallic arrow centered at the origin.

Spatial Transformations

Function: solid:translation center solid ...
center must be a list or vector of three numbers. solid:translation Returns an aggregate of solids, ... with their origin moved to center.

Function: solid:scale scale solid ...
scale must be a number or a list or vector of three numbers. solid:scale Returns an aggregate of solids, ... scaled per scale.

Function: solid:rotation axis angle solid ...
axis must be a list or vector of three numbers. solid:rotation Returns an aggregate of solids, ... rotated angle degrees around the axis axis.


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4.9 Color

http://swissnet.ai.mit.edu/~jaffer/Color

The goals of this package are to provide methods to specify, compute, and transform colors in a core set of additive color spaces. The color spaces supported should be sufficient for working with the color data encountered in practice and the literature.

4.9.1 Color Data-Type  'color
4.9.2 Color Spaces  XYZ, L*a*b*, L*u*v*, L*C*h, RGB709, sRGB
4.9.3 Spectra  Color Temperatures and CIEXYZ(1931)
4.9.4 Color Difference Metrics  Society of Dyers and Colorists
4.9.5 Color Conversions  Low-level
4.9.6 Color Names  in relational databases
4.9.7 Daylight  Sunlight and sky colors


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4.9.1 Color Data-Type

(require 'color)

Function: color? obj
Returns #t if obj is a color.

Function: color? obj typ
Returns #t if obj is a color of color-space typ. The symbol typ must be one of:

Function: make-color space arg ...
Returns a color of type space.

Function: color-space color
Returns the symbol for the color-space in which color is embedded.

Function: color-precision color
For colors in digital color-spaces, color-precision returns the number of bits used for each of the R, G, and B channels of the encoding. Otherwise, color-precision returns #f

Function: color-white-point color
Returns the white-point of color in all color-spaces except CIEXYZ.

Function: convert-color color space white-point
Function: convert-color color space
Function: convert-color color e-sRGB precision
Converts color into space at optional white-point.


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4.9.1.1 External Representation

Each color encoding has an external, case-insensitive representation. To ensure portability, the white-point for all color strings is D65. (2)

Color Space External Representation
CIEXYZ CIEXYZ:<X>/<Y>/<Z>
RGB709 RGBi:<R>/<G>/<B>
L*a*b* CIELAB:<L>/<a>/<b>
L*u*v* CIELuv:<L>/<u>/<v>
L*C*h CIELCh:<L>/<C>/<h>

The X, Y, Z, L, a, b, u, v, C, h, R, G, and B fields are (Scheme) real numbers within the appropriate ranges.

Color Space External Representation
sRGB sRGB:<R>/<G>/<B>
e-sRGB10 e-sRGB10:<R>/<G>/<B>
e-sRGB12 e-sRGB12:<R>/<G>/<B>
e-sRGB16 e-sRGB16:<R>/<G>/<B>

The R, G, and B, fields are non-negative exact decimal integers within the appropriate ranges.

Several additional syntaxes are supported by string->color:

Color Space External Representation
sRGB sRGB:<RRGGBB>
sRGB #<RRGGBB>
sRGB 0x<RRGGBB>
sRGB #x<RRGGBB>

Where RRGGBB is a non-negative six-digit hexadecimal number.

Function: color->string color
Returns a string representation of color.

Function: string->color string
Returns the color represented by string. If string is not a syntactically valid notation for a color, then string->color returns #f.


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4.9.1.2 White

We experience color relative to the illumination around us. CIEXYZ coordinates, although subject to uniform scaling, are objective. Thus other color spaces are specified relative to a white point in CIEXYZ coordinates.

The white point for digital color spaces is set to D65. For the other spaces a white-point argument can be specified. The default if none is specified is the white-point with which the color was created or last converted; and D65 if none has been specified.

Constant: D65
Is the color of 6500.K (blackbody) illumination. D65 is close to the average color of daylight.

Constant: D50
Is the color of 5000.K (blackbody) illumination. D50 is the color of indoor lighting by incandescent bulbs, whose filaments have temperatures around 5000.K.


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4.9.2 Color Spaces

Measurement-based Color Spaces

The tristimulus color spaces are those whose component values are proportional measurements of light intensity. The CIEXYZ(1931) system provides 3 sets of spectra to convolve with a spectrum of interest. The result of those convolutions is coordinates in CIEXYZ space. All tristimuls color spaces are related to CIEXYZ by linear transforms, namely matrix multiplication. Of the color spaces listed here, CIEXYZ and RGB709 are tristimulus spaces.

Color Space: CIEXYZ
The CIEXYZ color space covers the full gamut. It is the basis for color-space conversions.

CIEXYZ is a list of three inexact numbers between 0 and 1.1. '(0. 0. 0.) is black; '(1. 1. 1.) is white.

Function: ciexyz->color xyz

xyz must be a list of 3 numbers. If xyz is valid CIEXYZ coordinates, then ciexyz->color returns the color specified by xyz; otherwise returns #f.

Function: color:ciexyz x y z

Returns the CIEXYZ color composed of x, y, z. If the coordinates do not encode a valid CIEXYZ color, then an error is signaled.

Function: color->ciexyz color
Returns the list of 3 numbers encoding color in CIEXYZ.
Color Space: RGB709
BT.709-4 (03/00) Parameter values for the HDTV standards for production and international programme exchange specifies parameter values for chromaticity, sampling, signal format, frame rates, etc., of high definition television signals.

An RGB709 color is represented by a list of three inexact numbers between 0 and 1. '(0. 0. 0.) is black '(1. 1. 1.) is white.

Function: rgb709->color rgb

rgb must be a list of 3 numbers. If rgb is valid RGB709 coordinates, then rgb709->color returns the color specified by rgb; otherwise returns #f.

Function: color:rgb709 r g b

Returns the RGB709 color composed of r, g, b. If the coordinates do not encode a valid RGB709 color, then an error is signaled.

Function: color->rgb709 color
Returns the list of 3 numbers encoding color in RGB709.

Perceptual Uniformity

Although properly encoding the chromaticity, tristimulus spaces do not match the logarithmic response of human visual systems to intensity. Minimum detectable differences between colors correspond to a smaller range of distances (6:1) in the L*a*b* and L*u*v* spaces than in tristimulus spaces (80:1). For this reason, color distances are computed in L*a*b* (or L*C*h).

Color Space: L*a*b*
Is a CIE color space which better matches the human visual system's perception of color. It is a list of three numbers:

Function: l*a*b*->color L*a*b* white-point

L*a*b* must be a list of 3 numbers. If L*a*b* is valid L*a*b* coordinates, then l*a*b*->color returns the color specified by L*a*b*; otherwise returns #f.

Function: color:l*a*b* L* a* b* white-point

Returns the L*a*b* color composed of L*, a*, b* with white-point.

Function: color:l*a*b* L* a* b*
Returns the L*a*b* color composed of L*, a*, b*. If the coordinates do not encode a valid L*a*b* color, then an error is signaled.

Function: color->l*a*b* color white-point

Returns the list of 3 numbers encoding color in L*a*b* with white-point.

Function: color->l*a*b* color
Returns the list of 3 numbers encoding color in L*a*b*.
Color Space: L*u*v*
Is another CIE encoding designed to better match the human visual system's perception of color.

Function: l*u*v*->color L*u*v* white-point

L*u*v* must be a list of 3 numbers. If L*u*v* is valid L*u*v* coordinates, then l*u*v*->color returns the color specified by L*u*v*; otherwise returns #f.

Function: color:l*u*v* L* u* v* white-point

Returns the L*u*v* color composed of L*, u*, v* with white-point.

Function: color:l*u*v* L* u* v*
Returns the L*u*v* color composed of L*, u*, v*. If the coordinates do not encode a valid L*u*v* color, then an error is signaled.

Function: color->l*u*v* color white-point

Returns the list of 3 numbers encoding color in L*u*v* with white-point.

Function: color->l*u*v* color
Returns the list of 3 numbers encoding color in L*u*v*.

Cylindrical Coordinates

HSL (Hue Saturation Lightness), HSV (Hue Saturation Value), HSI (Hue Saturation Intensity) and HCI (Hue Chroma Intensity) are cylindrical color spaces (with angle hue). But these spaces are all defined in terms device-dependent RGB spaces.

One might wonder if there is some fundamental reason why intuitive specification of color must be device-dependent. But take heart! A cylindrical system can be based on L*a*b* and is used for predicting how close colors seem to observers.

Color Space: L*C*h
Expresses the *a and b* of L*a*b* in polar coordinates. It is a list of three numbers:

The colors by quadrant of h are:

0 red, orange, yellow 90
90 yellow, yellow-green, green 180
180 green, cyan (blue-green), blue 270
270 blue, purple, magenta 360

Function: l*c*h->color L*C*h white-point

L*C*h must be a list of 3 numbers. If L*C*h is valid L*C*h coordinates, then l*c*h->color returns the color specified by L*C*h; otherwise returns #f.

Function: color:l*c*h L* C* h white-point

Returns the L*C*h color composed of L*, C*, h with white-point.

Function: color:l*c*h L* C* h
Returns the L*C*h color composed of L*, C*, h. If the coordinates do not encode a valid L*C*h color, then an error is signaled.

Function: color->l*c*h color white-point

Returns the list of 3 numbers encoding color in L*C*h with white-point.

Function: color->l*c*h color
Returns the list of 3 numbers encoding color in L*C*h.

Digital Color Spaces

The color spaces discussed so far are impractical for image data because of numerical precision and computational requirements. In 1998 the IEC adopted A Standard Default Color Space for the Internet - sRGB (http://www.w3.org/Graphics/Color/sRGB). sRGB was cleverly designed to employ the 24-bit (256x256x256) color encoding already in widespread use; and the 2.2 gamma intrinsic to CRT monitors.

Conversion from CIEXYZ to digital (sRGB) color spaces is accomplished by conversion first to a RGB709 tristimulus space with D65 white-point; then each coordinate is individually subjected to the same non-linear mapping. Inverse operations in the reverse order create the inverse transform.

Color Space: sRGB
Is "A Standard Default Color Space for the Internet". Most display monitors will work fairly well with sRGB directly. Systems using ICC profiles (3) should work very well with sRGB.

Function: srgb->color rgb

rgb must be a list of 3 numbers. If rgb is valid sRGB coordinates, then srgb->color returns the color specified by rgb; otherwise returns #f.

Function: color:srgb r g b

Returns the sRGB color composed of r, g, b. If the coordinates do not encode a valid sRGB color, then an error is signaled.

Color Space: xRGB
Represents the equivalent sRGB color with a single 24-bit integer. The most significant 8 bits encode red, the middle 8 bits blue, and the least significant 8 bits green.

Function: color->srgb color

Returns the list of 3 integers encoding color in sRGB.

Function: color->xrgb color
Returns the 24-bit integer encoding color in sRGB.

Function: xrgb->color k

Returns the sRGB color composed of the 24-bit integer k.

Color Space: e-sRGB
Is "Photography - Electronic still picture imaging - Extended sRGB color encoding" (PIMA 7667:2001). It extends the gamut of sRGB; and its higher precision numbers provide a larger dynamic range.

A triplet of integers represent e-sRGB colors. Three precisions are supported:

e-sRGB10
0 to 1023
e-sRGB12
0 to 4095
e-sRGB16
0 to 65535

Function: e-srgb->color precision rgb
precision must be the integer 10, 12, or 16. rgb must be a list of 3 numbers. If rgb is valid e-sRGB coordinates, then e-srgb->color returns the color specified by rgb; otherwise returns #f.

Function: color:e-srgb 10 r g b

Returns the e-sRGB10 color composed of integers r, g, b.

Function: color:e-srgb 12 r g b
Returns the e-sRGB12 color composed of integers r, g, b.

Function: color:e-srgb 16 r g b
Returns the e-sRGB16 color composed of integers r, g, b. If the coordinates do not encode a valid e-sRGB color, then an error is signaled.

Function: color->e-srgb precision color
precision must be the integer 10, 12, or 16. color->e-srgb returns the list of 3 integers encoding color in sRGB10, sRGB12, or sRGB16.


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4.9.3 Spectra

The following functions compute colors from spectra, scale color luminance, and extract chromaticity. XYZ is used in the names of procedures for unnormalized colors; the coordinates of CIEXYZ colors are constrained as described in 4.9.2 Color Spaces.

(require 'color-space)

A spectrum may be represented as:

CIEXYZ values are calculated as dot-product with the X, Y (Luminance), and Z Spectral Tristimulus Values. The files `cie1931.xyz' and `cie1964.xyz' in the distribution contain these CIE-defined values.

Feature: cie1964
Loads the Spectral Tristimulus Values defining CIE 1964 Supplementary Standard Colorimetric Observer.
Feature: cie1931
Loads the Spectral Tristimulus Values defining CIE 1931 Supplementary Standard Colorimetric Observer.
Feature: ciexyz
Requires Spectral Tristimulus Values, defaulting to cie1931.

(require 'cie1964) or (require 'cie1931) will load specific values used by the following spectrum conversion procedures. The spectrum conversion procedures (require 'ciexyz) to assure that a set is loaded.

Function: spectrum->XYZ proc
proc must be a function of one argument. spectrum->XYZ computes the CIEXYZ(1931) values for the spectrum returned by proc when called with arguments from 380e-9 to 780e-9, the wavelength in meters.

Function: spectrum->XYZ spectrum x1 x2
x1 and x2 must be positive real numbers specifying the wavelengths (in meters) corresponding to the zeroth and last elements of vector or list spectrum. spectrum->XYZ returns the CIEXYZ(1931) values for a light source with spectral values proportional to the elements of spectrum at evenly spaced wavelengths between x1 and x2.

Compute the colors of 6500.K and 5000.K blackbody radiation:

 
(require 'color-space)
(define xyz (spectrum->XYZ (blackbody-spectrum 6500)))
(define y_n (cadr xyz))
(map (lambda (x) (/ x y_n)) xyz)
    => (0.9687111145512467 1.0 1.1210875945303613)

(define xyz (spectrum->XYZ (blackbody-spectrum 5000)))
(map (lambda (x) (/ x y_n)) xyz)
    => (0.2933441826889158 0.2988931825387761 0.25783646831201573)

Function: spectrum->CIEXYZ proc
Function: spectrum->CIEXYZ spectrum x1 x2
spectrum->CIEXYZ computes the CIEXYZ(1931) values for the spectrum, scaled so their sum is 1.

Function: spectrum->chromaticity proc
Function: spectrum->chromaticity spectrum x1 x2
Computes the chromaticity for the given spectrum.

Function: wavelength->XYZ w
Function: wavelength->chromaticity w
Function: wavelength->CIEXYZ w
w must be a number between 380e-9 to 780e-9. wavelength->XYZ returns (unnormalized) XYZ values for a monochromatic light source with wavelength w. wavelength->chromaticity returns the chromaticity for a monochromatic light source with wavelength w. wavelength->CIEXYZ returns XYZ values for the saturated color having chromaticity of a monochromatic light source with wavelength w.

Function: blackbody-spectrum temp
Function: blackbody-spectrum temp span
Returns a procedure of one argument (wavelength in meters), which returns the radiance of a black body at temp.

The optional argument span is the wavelength analog of bandwidth. With the default span of 1.nm (1e-9.m), the values returned by the procedure correspond to the power of the photons with wavelengths w to w+1e-9.

Function: temperature->XYZ x
The positive number x is a temperature in degrees kelvin. temperature->XYZ computes the CIEXYZ(1931) values for the spectrum of a black body at temperature x.

Compute the chromaticities of 6500.K and 5000.K blackbody radiation:

 
(require 'color-space)
(XYZ->chromaticity (temperature->XYZ 6500))
    => (0.3135191660557008 0.3236456786200268)

(XYZ->chromaticity (temperature->XYZ 5000))
    => (0.34508082841161052 0.3516084965163377)

Function: temperature->CIEXYZ x
The positive number x is a temperature in degrees kelvin. temperature->CIEXYZ computes the CIEXYZ(1931) values for the spectrum of a black body at temperature x, scaled to be just inside the RGB709 gamut.

Function: XYZ:normalize xyz
xyz is a list of three non-negative real numbers. XYZ:normalize returns a list of numbers proportional to xyz; scaled so their sum is 1.

Function: XYZ:normalize-colors colors ...
colors is a list of XYZ triples. XYZ:normalize-colors scales all the triples by a common factor such that the maximum sum of numbers in a scaled triple is 1.

Function: XYZ->chromaticity xyz
Returns a two element list: the x and y components of xyz normalized to 1 (= x + y + z).

Function: chromaticity->CIEXYZ x y
Returns the list of x, and y, 1 - y - x.

Function: chromaticity->whitepoint x y
Returns the CIEXYZ(1931) values having luminosity 1 and chromaticity x and y.

Many color datasets are expressed in xyY format; chromaticity with CIE luminance (Y). But xyY is not a CIE standard like CIEXYZ, CIELAB, and CIELUV. Although chrominance is well defined, the luminance component is sometimes scaled to 1, sometimes to 100, but usually has no obvious range. With no given whitepoint, the only reasonable course is to ascertain the luminance range of a dataset and normalize the values to lie from 0 to 1.

Function: XYZ->xyY xyz
Returns a three element list: the x and y components of XYZ normalized to 1, and CIE luminance Y.

Function: xyY->XYZ xyY

Function: xyY:normalize-colors colors
colors is a list of xyY triples. xyY:normalize-colors scales each chromaticity so it sums to 1 or less; and divides the Y values by the maximum Y in the dataset, so all lie between 0 and 1.

Function: xyY:normalize-colors colors n
If n is positive real, then xyY:normalize-colors divides the Y values by n times the maximum Y in the dataset.

If n is an exact non-positive integer, then xyY:normalize-colors divides the Y values by the maximum of the Ys in the dataset excepting the -n largest Y values.

In all cases, returned Y values are limited to lie from 0 to 1.

Why would one want to normalize to other than 1? If the sun or its reflection is the brightest object in a scene, then normalizing to its luminance will tend to make the rest of the scene very dark. As with photographs, limiting the specular highlights looks better than darkening everything else.

The results of measurements being what they are, xyY:normalize-colors is extremely tolerant. Negative numbers are replaced with zero, and chromaticities with sums greater than one are scaled to sum to one.


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4.9.4 Color Difference Metrics

Function: CIE:DE* color1 color2 white-point
Function: CIE:DE* color1 color2
Returns the Euclidean distance in L*a*b* space between color1 and color2.

Function: CIE:DE*94 color1 color2 parametric-factors
Function: CIE:DE*94 color1 color2
CIE:DE*94 measures distance in the L*C*h cylindrical color-space. The three axes are individually scaled (depending on C*) in their contributions to the total distance.

The CIE has defined reference conditions under which the metric with default parameters can be expected to perform well. These are:

The parametric-factors argument is a list of 3 quantities kL, kC and kH. parametric-factors independently adjust each colour-difference term to account for any deviations from the reference viewing conditions. Under the reference conditions explained above, the default is kL = kC = kH = 1.

The Color Measurement Committee of The Society of Dyers and Colorists in Great Britain created a more sophisticated color-distance function for use in judging the consistency of dye lots. With CMC:DE* it is possible to use a single value pass/fail tolerance for all shades.

Function: CMC:DE* color1 color2 l c
Function: CMC:DE* color1 color2
CMC:DE* is also a L*C*h metric. The parametric-factors argument is a list of 2 numbers l and c. l and c parameterize this metric. 1 and 1 are recommended for perceptibility; the default, 2 and 1, for acceptability.


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4.9.5 Color Conversions

This package contains the low-level color conversion and color metric routines operating on lists of 3 numbers. There is no type or range checking.

(require 'color-space)

Constant: CIEXYZ:D65
Is the color of 6500.K (blackbody) illumination. D65 is close to the average color of daylight.

Constant: CIEXYZ:D50
Is the color of 5000.K (blackbody) illumination. D50 is the color of indoor lighting by incandescent bulbs.

Constant: CIEXYZ:A
Constant: CIEXYZ:B
Constant: CIEXYZ:C
Constant: CIEXYZ:E
CIE 1931 illuminants normalized to 1 = y.

Function: CIEXYZ->RGB709 xyz
Function: RGB709->CIEXYZ srgb

Function: CIEXYZ->L*u*v* xyz white-point
Function: CIEXYZ->L*u*v* xyz
Function: L*u*v*->CIEXYZ L*u*v* white-point
Function: L*u*v*->CIEXYZ L*u*v*
The white-point defaults to CIEXYZ:D65.

Function: CIEXYZ->L*a*b* xyz white-point
Function: CIEXYZ->L*a*b* xyz
Function: L*a*b*->CIEXYZ L*a*b* white-point
Function: L*a*b*->CIEXYZ L*a*b*
The XYZ white-point defaults to CIEXYZ:D65.

Function: L*a*b*->L*C*h L*a*b*
Function: L*C*h->L*a*b* L*C*h

Function: CIEXYZ->sRGB xyz
Function: sRGB->CIEXYZ srgb

Function: CIEXYZ->e-sRGB n xyz
Function: e-sRGB->CIEXYZ n srgb

Function: sRGB->e-sRGB n srgb
Function: e-sRGB->sRGB n srgb
The integer n must be 10, 12, or 16. Because sRGB and e-sRGB use the same RGB709 chromaticities, conversion between them is simpler than conversion through CIEXYZ.

Do not convert e-sRGB precision through e-sRGB->sRGB then sRGB->e-sRGB -- values would be truncated to 8-bits!

Function: e-sRGB->e-sRGB n1 srgb n2
The integers n1 and n2 must be 10, 12, or 16. e-sRGB->e-sRGB converts srgb to e-sRGB of precision n2.

Function: L*a*b*:DE lab1 lab2
Returns the Euclidean distance between lab1 and lab2.

Function: L*C*h:DE*94 lch1 lch2 parametric-factors
Function: L*C*h:DE*94 lch1 lch2
L*C*h:DE*94 measures distance in the L*C*h cylindrical color-space between lch1 and lch2. The three axes are individually scaled (depending on C*) in their contributions to the total distance.

Function: CMC-DE lch1 lch2 parametric-factors
Function: CMC-DE lch1 lch2 l c
Function: CMC-DE lch1 lch2 l
Function: CMC-DE lch1 lch2
CMC:DE is a L*C*h metric. The parametric-factors argument is a list of 2 numbers l and c. l and c parameterize this metric. 1 and 1 are recommended for perceptibility; the default, 2 and 1, for acceptability.


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4.9.6 Color Names

(require 'color-names)

Rather than ballast the color dictionaries with numbered grays, file->color-dictionary discards them. They are provided through the grey procedure:

Function: grey k

Returns (inexact->exact (round (* k 2.55))), the X11 color grey<k>.

A color dictionary is a database table relating canonical color-names to color-strings (see section External Representation).

The column names in a color dictionary are unimportant; the first field is the key, and the second is the color-string.

Function: color-name:canonicalize name
Returns a downcased copy of the string or symbol name with `_', `-', and whitespace removed.

Function: color-name->color name table1 table2 ...

table1, table2, ... must be color-dictionary tables. color-name->color searches for the canonical form of name in table1, table2, ... in order; returning the color-string of the first matching record; #f otherwise.

Function: color-dictionaries->lookup table1 table2 ...

table1, table2, ... must be color-dictionary tables. color-dictionaries->lookup returns a procedure which searches for the canonical form of its string argument in table1, table2, ...; returning the color-string of the first matching record; and #f otherwise.

Function: color-dictionary name rdb base-table-type

rdb must be a string naming a relational database file; and the symbol name a table therein. The database will be opened as base-table-type. color-dictionary returns the read-only table name in database name if it exists; #f otherwise.

Function: color-dictionary name rdb

rdb must be an open relational database or a string naming a relational database file; and the symbol name a table therein. color-dictionary returns the read-only table name in database name if it exists; #f otherwise.

Function: load-color-dictionary name rdb base-table-type

Function: load-color-dictionary name rdb

rdb must be a string naming a relational database file; and the symbol name a table therein. If the symbol base-table-type is provided, the database will be opened as base-table-type. load-color-dictionary creates a top-level definition of the symbol name to a lookup procedure for the color dictionary name in rdb.

The value returned by load-color-dictionary is unspecified.

Dictionary Creation

Function: file->color-dictionary file table-name rdb base-table-type

Function: file->color-dictionary file table-name rdb

rdb must be an open relational database or a string naming a relational database file, table-name a symbol, and the string file must name an existing file with colornames and their corresponding xRGB (6-digit hex) values. file->color-dictionary creates a table table-name in rdb and enters the associations found in file into it.

Function: url->color-dictionary url table-name rdb base-table-type

Function: url->color-dictionary url table-name rdb

rdb must be an open relational database or a string naming a relational database file and table-name a symbol. url->color-dictionary retrieves the resource named by the string url using the wget program; then calls file->color-dictionary to enter its associations in table-name in url.

This section has detailed the procedures for creating and loading color dictionaries. So where are the dictionaries to load?

http://swissnet.ai.mit.edu/~jaffer/Color/Dictionaries.html

Describes and evaluates several color-name dictionaries on the web. The following procedure creates a database containing two of these dictionaries.

Function: make-slib-color-name-db

Creates an alist-table relational database in library-vicinity containing the Resene and saturate color-name dictionaries.

If the files `resenecolours.txt' and `saturate.txt' exist in the library-vicinity, then they used as the source of color-name data. Otherwise, make-slib-color-name-db calls url->color-dictionary with the URLs of appropriate source files.

The Short List

(require 'saturate)

Function: saturate name
Looks for name among the 19 saturated colors from Approximate Colors on CIE Chromaticity Diagram:

reddish orange orange yellowish orange yellow
greenish yellow yellow green yellowish green green
bluish green blue green greenish blue blue
purplish blue bluish purple purple reddish purple
red purple purplish red red

(http://swissnet.ai.mit.edu/~jaffer/Color/saturate.pdf). If name is found, the corresponding color is returned. Otherwise #f is returned. Use saturate only for light source colors.

Resene Paints Limited, New Zealand's largest privately-owned and operated paint manufacturing company, has generously made their Resene RGB Values List available.

(require 'resene)

Function: resene name
Looks for name among the 1300 entries in the Resene color-name dictionary (http://swissnet.ai.mit.edu/~jaffer/Color/resene.pdf). If name is found, the corresponding color is returned. Otherwise #f is returned. The Resene RGB Values List is an excellent source for surface colors.

If you include the Resene RGB Values List in binary form in a program, then you must include its license with your program:

Resene RGB Values List
For further information refer to http://www.resene.co.nz
Copyright Resene Paints Ltd 2001

Permission to copy this dictionary, to modify it, to redistribute it, to distribute modified versions, and to use it for any purpose is granted, subject to the following restrictions and understandings.

  1. Any text copy made of this dictionary must include this copyright notice in full.

  2. Any redistribution in binary form must reproduce this copyright notice in the documentation or other materials provided with the distribution.

  3. Resene Paints Ltd makes no warrantee or representation that this dictionary is error-free, and is under no obligation to provide any services, by way of maintenance, update, or otherwise.

  4. There shall be no use of the name of Resene or Resene Paints Ltd in any advertising, promotional, or sales literature without prior written consent in each case.

  5. These RGB colour formulations may not be used to the detriment of Resene Paints Ltd.


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4.9.7 Daylight

(require 'daylight)

This package calculates the colors of sky as detailed in:
http://www.cs.utah.edu/vissim/papers/sunsky/sunsky.pdf
A Practical Analytic Model for Daylight
A. J. Preetham, Peter Shirley, Brian Smits

Function: solar-hour julian-day hour

Returns the solar-time in hours given the integer julian-day in the range 1 to 366, and the local time in hours.

To be meticulous, subtract 4 minutes for each degree of longitude west of the standard meridian of your time zone.

Function: solar-declination julian-day

Function: solar-polar declination latitude solar-hour
Returns a list of theta_s, the solar angle from the zenith, and phi_s, the solar azimuth. 0 <= theta_s measured in degrees. phi_s is measured in degrees from due south; west of south being positive.
In the following procedures, the number 0 <= theta_s <= 90 is the solar angle from the zenith in degrees.

Turbidity is a measure of the fraction of scattering due to haze as opposed to molecules. This is a convenient quantity because it can be estimated based on visibility of distant objects. This model fails for turbidity values less than 1.3.

 
    _______________________________________________________________
512|-:                                                             |
   | * pure-air                                                    |
256|-:**                                                           |
   | : ** exceptionally-clear                                      |
128|-:   *                                                         |
   | :    **                                                       |
 64|-:      *                                                      |
   | :       ** very-clear                                         |
 32|-:         **                                                  |
   | :           **                                                |
 16|-:             *** clear                                       |
   | :               ****                                          |
  8|-:                  ****                                       |
   | :                     **** light-haze                         |
  4|-:                         ****                                |
   | :                             ******                          |
  2|-:                                  ******** haze         thin-|
   | :                                          ***********    fog |
  1|-:----------------------------------------------------*******--|
   |_:____.____:____.____:____.____:____.____:____.____:____.____:_|
     1         2         4         8        16        32        64
              Meterorological range (km) versus Turbidity

Function: sunlight-spectrum turbidity theta_s
Returns a vector of 41 values, the spectrum of sunlight from 380.nm to 790.nm for a given turbidity and theta_s.

Function: sunlight-xyz turbidity theta_s
Returns (unnormalized) XYZ values for color of sunlight for a given turbidity and theta_s.

Function: sunlight-ciexyz turbidity theta_s
Given turbidity and theta_s, sunlight-ciexyz returns the CIEXYZ triple for color of sunlight scaled to be just inside the RGB709 gamut.

Function: zenith-xyy turbidity theta_s
Returns the xyY (chromaticity and luminance) at the zenith. The Luminance has units kcd/m^2.

Function: overcast-sky-color-xyy turbidity theta_s
turbidity is a positive real number expressing the amount of light scattering. The real number theta_s is the solar angle from the zenith in degrees.

overcast-sky-color-xyy returns a function of one angle theta, the angle from the zenith of the viewing direction (in degrees); and returning the xyY value for light coming from that elevation of the sky.

Function: clear-sky-color-xyy turbidity theta_s phi_s
Function: sky-color-xyy turbidity theta_s phi_s
turbidity is a positive real number expressing the amount of light scattering. The real number theta_s is the solar angle from the zenith in degrees. The real number phi_s is the solar angle from south.

clear-sky-color-xyy returns a function of two angles, theta and phi which specify the angles from the zenith and south meridian of the viewing direction (in degrees); returning the xyY value for light coming from that direction of the sky.

sky-color-xyY calls overcast-sky-color-xyY for turbidity <= 20; otherwise the clear-sky-color-xyy function.


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4.10 Root Finding

(require 'root)

Function: newtown:find-integer-root f df/dx x0
Given integer valued procedure f, its derivative (with respect to its argument) df/dx, and initial integer value x0 for which df/dx(x0) is non-zero, returns an integer x for which f(x) is closer to zero than either of the integers adjacent to x; or returns #f if such an integer can't be found.

To find the closest integer to a given integers square root:

 
(define (integer-sqrt y)
  (newton:find-integer-root
   (lambda (x) (- (* x x) y))
   (lambda (x) (* 2 x))
   (ash 1 (quotient (integer-length y) 2))))

(integer-sqrt 15) => 4

Function: integer-sqrt y
Given a non-negative integer y, returns the rounded square-root of y.

Function: newton:find-root f df/dx x0 prec
Given real valued procedures f, df/dx of one (real) argument, initial real value x0 for which df/dx(x0) is non-zero, and positive real number prec, returns a real x for which abs(f(x)) is less than prec; or returns #f if such a real can't be found.

If prec is instead a negative integer, newton:find-root returns the result of -prec iterations.

H. J. Orchard, The Laguerre Method for Finding the Zeros of Polynomials, IEEE Transactions on Circuits and Systems, Vol. 36, No. 11, November 1989, pp 1377-1381.

There are 2 errors in Orchard's Table II. Line k=2 for starting value of 1000+j0 should have Z_k of 1.0475 + j4.1036 and line k=2 for starting value of 0+j1000 should have Z_k of 1.0988 + j4.0833.

Function: laguerre:find-root f df/dz ddf/dz^2 z0 prec
Given complex valued procedure f of one (complex) argument, its derivative (with respect to its argument) df/dx, its second derivative ddf/dz^2, initial complex value z0, and positive real number prec, returns a complex number z for which magnitude(f(z)) is less than prec; or returns #f if such a number can't be found.

If prec is instead a negative integer, laguerre:find-root returns the result of -prec iterations.

Function: laguerre:find-polynomial-root deg f df/dz ddf/dz^2 z0 prec
Given polynomial procedure f of integer degree deg of one argument, its derivative (with respect to its argument) df/dx, its second derivative ddf/dz^2, initial complex value z0, and positive real number prec, returns a complex number z for which magnitude(f(z)) is less than prec; or returns #f if such a number can't be found.

If prec is instead a negative integer, laguerre:find-polynomial-root returns the result of -prec iterations.

Function: secant:find-root f x0 x1 prec
Function: secant:find-bracketed-root f x0 x1 prec
Given a real valued procedure f and two real valued starting points x0 and x1, returns a real x for which (abs (f x)) is less than prec; or returns #f if such a real can't be found.

If x0 and x1 are chosen such that they bracket a root, that is
 
(or (< (f x0) 0 (f x1))
    (< (f x1) 0 (f x0)))
then the root returned will be between x0 and x1, and f will not be passed an argument outside of that interval.

secant:find-bracketed-root will return #f unless x0 and x1 bracket a root.

The secant method is used until a bracketing interval is found, at which point a modified regula falsi method is used.

If prec is instead a negative integer, secant:find-root returns the result of -prec iterations.

If prec is a procedure it should accept 5 arguments: x0 f0 x1 f1 and count, where f0 will be (f x0), f1 (f x1), and count the number of iterations performed so far. prec should return non-false if the iteration should be stopped.


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4.11 Minimizing

(require 'minimize)

The Golden Section Search (4) algorithm finds minima of functions which are expensive to compute or for which derivatives are not available. Although optimum for the general case, convergence is slow, requiring nearly 100 iterations for the example (x^3-2x-5).

If the derivative is available, Newton-Raphson is probably a better choice. If the function is inexpensive to compute, consider approximating the derivative.

Function: golden-section-search f x0 x1 prec

x_0 are x_1 real numbers. The (single argument) procedure f is unimodal over the open interval (x_0, x_1). That is, there is exactly one point in the interval for which the derivative of f is zero.

golden-section-search returns a pair (x . f(x)) where f(x) is the minimum. The prec parameter is the stop criterion. If prec is a positive number, then the iteration continues until x is within prec from the true value. If prec is a negative integer, then the procedure will iterate -prec times or until convergence. If prec is a procedure of seven arguments, x0, x1, a, b, fa, fb, and count, then the iterations will stop when the procedure returns #t.

Analytically, the minimum of x^3-2x-5 is 0.816497.
 
(define func (lambda (x) (+ (* x (+ (* x x) -2)) -5)))
(golden-section-search func 0 1 (/ 10000))
      ==> (816.4883855245578e-3 . -6.0886621077391165)
(golden-section-search func 0 1 -5)
      ==> (819.6601125010515e-3 . -6.088637561916407)
(golden-section-search func 0 1
                       (lambda (a b c d e f g ) (= g 500)))
      ==> (816.4965933140557e-3 . -6.088662107903635)


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4.12 Commutative Rings

Scheme provides a consistent and capable set of numeric functions. Inexacts implement a field; integers a commutative ring (and Euclidean domain). This package allows one to use basic Scheme numeric functions with symbols and non-numeric elements of commutative rings.

(require 'commutative-ring)

The commutative-ring package makes the procedures +, -, *, /, and ^ careful in the sense that any non-numeric arguments they do not reduce appear in the expression output. In order to see what working with this package is like, self-set all the single letter identifiers (to their corresponding symbols).

 
(define a 'a)
...
(define z 'z)

Or just (require 'self-set). Now try some sample expressions:

 
(+ (+ a b) (- a b)) => (* a 2)
(* (+ a b) (+ a b)) => (^ (+ a b) 2)
(* (+ a b) (- a b)) => (* (+ a b) (- a b))
(* (- a b) (- a b)) => (^ (- a b) 2)
(* (- a b) (+ a b)) => (* (+ a b) (- a b))
(/ (+ a b) (+ c d)) => (/ (+ a b) (+ c d))
(^ (+ a b) 3) => (^ (+ a b) 3)
(^ (+ a 2) 3) => (^ (+ 2 a) 3)

Associative rules have been applied and repeated addition and multiplication converted to multiplication and exponentiation.

We can enable distributive rules, thus expanding to sum of products form:
 
(set! *ruleset* (combined-rulesets distribute* distribute/))

(* (+ a b) (+ a b)) => (+ (* 2 a b) (^ a 2) (^ b 2))
(* (+ a b) (- a b)) => (- (^ a 2) (^ b 2))
(* (- a b) (- a b)) => (- (+ (^ a 2) (^ b 2)) (* 2 a b))
(* (- a b) (+ a b)) => (- (^ a 2) (^ b 2))
(/ (+ a b) (+ c d)) => (+ (/ a (+ c d)) (/ b (+ c d)))
(/ (+ a b) (- c d)) => (+ (/ a (- c d)) (/ b (- c d)))
(/ (- a b) (- c d)) => (- (/ a (- c d)) (/ b (- c d)))
(/ (- a b) (+ c d)) => (- (/ a (+ c d)) (/ b (+ c d)))
(^ (+ a b) 3) => (+ (* 3 a (^ b 2)) (* 3 b (^ a 2)) (^ a 3) (^ b 3))
(^ (+ a 2) 3) => (+ 8 (* a 12) (* (^ a 2) 6) (^ a 3))

Use of this package is not restricted to simple arithmetic expressions:

 
(require 'determinant)

(determinant '((a b c) (d e f) (g h i))) =>
(- (+ (* a e i) (* b f g) (* c d h)) (* a f h) (* b d i) (* c e g))

Currently, only +, -, *, /, and ^ support non-numeric elements. Expressions with - are converted to equivalent expressions without -, so behavior for - is not defined separately. / expressions are handled similarly.

This list might be extended to include quotient, modulo, remainder, lcm, and gcd; but these work only for the more restrictive Euclidean (Unique Factorization) Domain.


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4.13 Rules and Rulesets

The commutative-ring package allows control of ring properties through the use of rulesets.

Variable: *ruleset*
Contains the set of rules currently in effect. Rules defined by cring:define-rule are stored within the value of *ruleset* at the time cring:define-rule is called. If *ruleset* is #f, then no rules apply.

Function: make-ruleset rule1 ...
Function: make-ruleset name rule1 ...
Returns a new ruleset containing the rules formed by applying cring:define-rule to each 4-element list argument rule. If the first argument to make-ruleset is a symbol, then the database table created for the new ruleset will be named name. Calling make-ruleset with no rule arguments creates an empty ruleset.

Function: combined-rulesets ruleset1 ...
Function: combined-rulesets name ruleset1 ...
Returns a new ruleset containing the rules contained in each ruleset argument ruleset. If the first argument to combined-ruleset is a symbol, then the database table created for the new ruleset will be named name. Calling combined-ruleset with no ruleset arguments creates an empty ruleset.

Two rulesets are defined by this package.

Constant: distribute*
Contains the ruleset to distribute multiplication over addition and subtraction.

Constant: distribute/
Contains the ruleset to distribute division over addition and subtraction.

Take care when using both distribute* and distribute/ simultaneously. It is possible to put / into an infinite loop.

You can specify how sum and product expressions containing non-numeric elements simplify by specifying the rules for + or * for cases where expressions involving objects reduce to numbers or to expressions involving different non-numeric elements.

Function: cring:define-rule op sub-op1 sub-op2 reduction
Defines a rule for the case when the operation represented by symbol op is applied to lists whose cars are sub-op1 and sub-op2, respectively. The argument reduction is a procedure accepting 2 arguments which will be lists whose cars are sub-op1 and sub-op2.

Function: cring:define-rule op sub-op1 'identity reduction
Defines a rule for the case when the operation represented by symbol op is applied to a list whose car is sub-op1, and some other argument. Reduction will be called with the list whose car is sub-op1 and some other argument.

If reduction returns #f, the reduction has failed and other reductions will be tried. If reduction returns a non-false value, that value will replace the two arguments in arithmetic (+, -, and *) calculations involving non-numeric elements.

The operations + and * are assumed commutative; hence both orders of arguments to reduction will be tried if necessary.

The following rule is the definition for distributing * over +.

 
(cring:define-rule
 '* '+ 'identity
 (lambda (exp1 exp2)
   (apply + (map (lambda (trm) (* trm exp2)) (cdr exp1))))))


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4.14 How to Create a Commutative Ring

The first step in creating your commutative ring is to write procedures to create elements of the ring. A non-numeric element of the ring must be represented as a list whose first element is a symbol or string. This first element identifies the type of the object. A convenient and clear convention is to make the type-identifying element be the same symbol whose top-level value is the procedure to create it.

 
(define (n . list1)
  (cond ((and (= 2 (length list1))
              (eq? (car list1) (cadr list1)))
         0)
        ((not (term< (first list1) (last1 list1)))
         (apply n (reverse list1)))
        (else (cons 'n list1))))

(define (s x y) (n x y))

(define (m . list1)
  (cond ((neq? (first list1) (term_min list1))
         (apply m (cyclicrotate list1)))
        ((term< (last1 list1) (cadr list1))
         (apply m (reverse (cyclicrotate list1))))
        (else (cons 'm list1))))

Define a procedure to multiply 2 non-numeric elements of the ring. Other multiplicatons are handled automatically. Objects for which rules have not been defined are not changed.

 
(define (n*n ni nj)
  (let ((list1 (cdr ni)) (list2 (cdr nj)))
    (cond ((null? (intersection list1 list2)) #f)
          ((and (eq? (last1 list1) (first list2))
                (neq? (first list1) (last1 list2)))
           (apply n (splice list1 list2)))
          ((and (eq? (first list1) (first list2))
                (neq? (last1 list1) (last1 list2)))
           (apply n (splice (reverse list1) list2)))
          ((and (eq? (last1 list1) (last1 list2))
                (neq? (first list1) (first list2)))
           (apply n (splice list1 (reverse list2))))
          ((and (eq? (last1 list1) (first list2))
                (eq? (first list1) (last1 list2)))
           (apply m (cyclicsplice list1 list2)))
          ((and (eq? (first list1) (first list2))
                (eq? (last1 list1) (last1 list2)))
           (apply m (cyclicsplice (reverse list1) list2)))
          (else #f))))

Test the procedures to see if they work.

 
;;; where cyclicrotate(list) is cyclic rotation of the list one step
;;; by putting the first element at the end
(define (cyclicrotate list1)
  (append (rest list1) (list (first list1))))
;;; and where term_min(list) is the element of the list which is
;;; first in the term ordering.
(define (term_min list1)
  (car (sort list1 term<)))
(define (term< sym1 sym2)
  (string<? (symbol->string sym1) (symbol->string sym2)))
(define first car)
(define rest cdr)
(define (last1 list1) (car (last-pair list1)))
(define (neq? obj1 obj2) (not (eq? obj1 obj2)))
;;; where splice is the concatenation of list1 and list2 except that their
;;; common element is not repeated.
(define (splice list1 list2)
  (cond ((eq? (last1 list1) (first list2))
         (append list1 (cdr list2)))
        (else (error 'splice list1 list2))))
;;; where cyclicsplice is the result of leaving off the last element of
;;; splice(list1,list2).
(define (cyclicsplice list1 list2)
  (cond ((and (eq? (last1 list1) (first list2))
              (eq? (first list1) (last1 list2)))
         (butlast (splice list1 list2) 1))
        (else (error 'cyclicsplice list1 list2))))

(N*N (S a b) (S a b)) => (m a b)

Then register the rule for multiplying type N objects by type N objects.

 
(cring:define-rule '* 'N 'N N*N))

Now we are ready to compute!

 
(define (t)
  (define detM
    (+ (* (S g b)
          (+ (* (S f d)
                (- (* (S a f) (S d g)) (* (S a g) (S d f))))
             (* (S f f)
                (- (* (S a g) (S d d)) (* (S a d) (S d g))))
             (* (S f g)
                (- (* (S a d) (S d f)) (* (S a f) (S d d))))))
       (* (S g d)
          (+ (* (S f b)
                (- (* (S a g) (S d f)) (* (S a f) (S d g))))
             (* (S f f)
                (- (* (S a b) (S d g)) (* (S a g) (S d b))))
             (* (S f g)
                (- (* (S a f) (S d b)) (* (S a b) (S d f))))))
       (* (S g f)
          (+ (* (S f b)
                (- (* (S a d) (S d g)) (* (S a g) (S d d))))
             (* (S f d)
                (- (* (S a g) (S d b)) (* (S a b) (S d g))))
             (* (S f g)
                (- (* (S a b) (S d d)) (* (S a d) (S d b))))))
       (* (S g g)
          (+ (* (S f b)
                (- (* (S a f) (S d d)) (* (S a d) (S d f))))
             (* (S f d)
                (- (* (S a b) (S d f)) (* (S a f) (S d b))))
             (* (S f f)
                (- (* (S a d) (S d b)) (* (S a b) (S d d))))))))
  (* (S b e) (S c a) (S e c)
     detM
     ))
(pretty-print (t))
-|
(- (+ (m a c e b d f g)
      (m a c e b d g f)
      (m a c e b f d g)
      (m a c e b f g d)
      (m a c e b g d f)
      (m a c e b g f d))
   (* 2 (m a b e c) (m d f g))
   (* (m a c e b d) (m f g))
   (* (m a c e b f) (m d g))
   (* (m a c e b g) (m d f)))


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4.15 Matrix Algebra

(require 'determinant)

A Matrix can be either a list of lists (rows) or an array. As with linear-algebra texts, this package uses 1-based coordinates.

Function: matrix->lists matrix

Returns the list-of-lists form of matrix.

Function: matrix->array matrix

Returns the (ones-based) array form of matrix.

Function: determinant matrix

matrix must be a square matrix. determinant returns the determinant of matrix.

 
(require 'determinant)
(determinant '((1 2) (3 4))) => -2
(determinant '((1 2 3) (4 5 6) (7 8 9))) => 0

Function: transpose matrix

Returns a copy of matrix flipped over the diagonal containing the 1,1 element.

Function: matrix:product m1 m2

Returns the product of matrices m1 and m2.

Function: matrix:inverse matrix

matrix must be a square matrix. If matrix is singlar, then matrix:inverse returns #f; otherwise matrix:inverse returns the matrix:product inverse of matrix.


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