| CompressVertices()=0 | iThingFactoryState | [pure virtual] |
| CreatePolygon(const char *iName=0)=0 | iThingFactoryState | [pure virtual] |
| CreateVertex(const csVector3 &vt)=0 | iThingFactoryState | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DeleteVertex(int idx)=0 | iThingFactoryState | [pure virtual] |
| DeleteVertices(int from, int to)=0 | iThingFactoryState | [pure virtual] |
| FindPolygonIndex(iPolygon3DStatic *polygon) const=0 | iThingFactoryState | [pure virtual] |
| GetCosinusFactor() const=0 | iThingFactoryState | [pure virtual] |
| GetFlags()=0 | iThingFactoryState | [pure virtual] |
| GetNormals()=0 | iThingFactoryState | [pure virtual] |
| GetPolygon(int idx)=0 | iThingFactoryState | [pure virtual] |
| GetPolygon(const char *name)=0 | iThingFactoryState | [pure virtual] |
| GetPolygonCount()=0 | iThingFactoryState | [pure virtual] |
| GetPortal(int idx) const=0 | iThingFactoryState | [pure virtual] |
| GetPortalCount() const=0 | iThingFactoryState | [pure virtual] |
| GetPortalPolygon(int idx) const=0 | iThingFactoryState | [pure virtual] |
| GetPrivateObject()=0 | iThingFactoryState | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSmoothingFlag()=0 | iThingFactoryState | [pure virtual] |
| GetVertex(int idx) const=0 | iThingFactoryState | [pure virtual] |
| GetVertexCount() const=0 | iThingFactoryState | [pure virtual] |
| GetVertices() const=0 | iThingFactoryState | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IntersectSegment(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr=0, bool only_portals=false)=0 | iThingFactoryState | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RemovePolygon(int idx)=0 | iThingFactoryState | [pure virtual] |
| RemovePolygons()=0 | iThingFactoryState | [pure virtual] |
| SetCosinusFactor(float cosfact)=0 | iThingFactoryState | [pure virtual] |
| SetSmoothingFlag(bool smoothing)=0 | iThingFactoryState | [pure virtual] |
| SetVertex(int idx, const csVector3 &vt)=0 | iThingFactoryState | [pure virtual] |