| AddAnimCycle(const char *name, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| AttachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
| AttachCoreMesh(int mesh_id, int iMatWrap)=0 | iSpriteCal3DState | [pure virtual] |
| BlendBase(int mesh_id, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| BlendMorphTarget(int mesh_id, int morph_id, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| ClearAllAnims()=0 | iSpriteCal3DState | [pure virtual] |
| ClearAnimCycle(const char *name, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| ClearBase(int mesh_id, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| ClearMorphTarget(int mesh_id, int morph_id, float delay)=0 | iSpriteCal3DState | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DetachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
| DetachCoreMesh(int mesh_id)=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimCount()=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimName(int idx)=0 | iSpriteCal3DState | [pure virtual] |
| GetAnimType(int idx)=0 | iSpriteCal3DState | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| SetAnimAction(const char *name, float delayIn, float delayOut)=0 | iSpriteCal3DState | [pure virtual] |
| SetAnimCycle(const char *name, float weight)=0 | iSpriteCal3DState | [pure virtual] |
| SetLOD(float lod)=0 | iSpriteCal3DState | [pure virtual] |
| SetVelocity(float vel)=0 | iSpriteCal3DState | [pure virtual] |