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Public API Reference |
#include <skeleton.h>
Inheritance diagram for iSkeletonLimb:

Public Methods | |
| virtual void | AddVertex (int v)=0 |
| Add a vertex index. More... | |
| virtual int * | GetVertices () const=0 |
| Get the array of vertex indices. More... | |
| virtual int | GetVertexCount () const=0 |
| Get the number of vertices in the array returned by GetVertices. More... | |
| virtual iSkeletonConnection * | CreateConnection ()=0 |
| Create a new connection and add it as a child. More... | |
| virtual void | SetName (const char *name)=0 |
| Set the name for this limb. More... | |
| virtual const char * | GetName () const=0 |
| Get the name for this limb. More... | |
| virtual iSkeletonLimb * | GetNextSibling () const=0 |
| Get next sibling in list. More... | |
| virtual iSkeletonLimb * | GetChildren () const=0 |
| Get first child limb. More... | |
Definition at line 32 of file skeleton.h.
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Add a vertex index.
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Create a new connection and add it as a child.
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Get first child limb.
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Get the name for this limb.
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Get next sibling in list.
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Get the number of vertices in the array returned by GetVertices.
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Get the array of vertex indices.
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Set the name for this limb.
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