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Public API Reference |
| AddChild(iShaderBranch *child)=0 | iShaderBranch | [pure virtual] |
| AddVariable(csShaderVariable *variable)=0 | iShaderBranch | [pure virtual] |
| CreatePass()=0 | iShaderTechnique | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetPass(int pass)=0 | iShaderTechnique | [pure virtual] |
| GetPassCount() const=0 | iShaderTechnique | [pure virtual] |
| GetPriority() const=0 | iShaderTechnique | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSymbolTable()=0 | iShaderBranch | [pure virtual] |
| GetSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |
| GetVariable(csStringID name)=0 | iShaderBranch | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsValid() const=0 | iShaderTechnique | [pure virtual] |
| Load(iDataBuffer *program)=0 | iShaderTechnique | [pure virtual] |
| Load(iDocumentNode *node)=0 | iShaderTechnique | [pure virtual] |
| Prepare()=0 | iShaderTechnique | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| SelectSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |
| SetPriority(int priority)=0 | iShaderTechnique | [pure virtual] |