![]() |
Public API Reference |
| Activate(iShaderPass *current, csRenderMesh *mesh)=0 | iShaderProgram | [pure virtual] |
| AddChild(iShaderBranch *child)=0 | iShaderBranch | [pure virtual] |
| AddVariable(csShaderVariable *variable)=0 | iShaderBranch | [pure virtual] |
| Deactivate(iShaderPass *current)=0 | iShaderProgram | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetProgramID()=0 | iShaderProgram | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSymbolTable()=0 | iShaderBranch | [pure virtual] |
| GetSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |
| GetVariable(csStringID name)=0 | iShaderBranch | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsValid()=0 | iShaderProgram | [pure virtual] |
| Load(iDataBuffer *program)=0 | iShaderProgram | [pure virtual] |
| Load(iDocumentNode *node)=0 | iShaderProgram | [pure virtual] |
| Prepare()=0 | iShaderProgram | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| ResetState()=0 | iShaderProgram | [pure virtual] |
| SelectSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |
| SetupState(iShaderPass *current, csRenderMesh *mesh)=0 | iShaderProgram | [pure virtual] |