| CalculateSectorBBox(csBox3 &bbox, bool do_meshes) const=0 | iSector | [pure virtual] |
| CheckFrustum(iFrustumView *lview)=0 | iSector | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DisableFog()=0 | iSector | [pure virtual] |
| Draw(iRenderView *rview)=0 | iSector | [pure virtual] |
| FollowSegment(csReversibleTransform &t, csVector3 &new_position, bool &mirror, bool only_portals=false)=0 | iSector | [pure virtual] |
| GetDynamicAmbientLight() const=0 | iSector | [pure virtual] |
| GetFog() const=0 | iSector | [pure virtual] |
| GetLights()=0 | iSector | [pure virtual] |
| GetMeshes()=0 | iSector | [pure virtual] |
| GetPrivateObject()=0 | iSector | [pure virtual] |
| GetRecLevel() const=0 | iSector | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSectorCallback(int idx) const=0 | iSector | [pure virtual] |
| GetSectorCallbackCount() const=0 | iSector | [pure virtual] |
| GetVisibilityCuller()=0 | iSector | [pure virtual] |
| HasFog() const=0 | iSector | [pure virtual] |
| HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect)=0 | iSector | [pure virtual] |
| HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &intersect, iPolygon3D **polygonPtr, bool accurate=false)=0 | iSector | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| PrepareDraw(iRenderView *rview)=0 | iSector | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| QueryObject()=0 | iSector | [pure virtual] |
| RemoveSectorCallback(iSectorCallback *cb)=0 | iSector | [pure virtual] |
| SetDynamicAmbientLight(const csColor &color)=0 | iSector | [pure virtual] |
| SetFog(float density, const csColor &color)=0 | iSector | [pure virtual] |
| SetSectorCallback(iSectorCallback *cb)=0 | iSector | [pure virtual] |
| SetVisibilityCullerPlugin(const char *Name)=0 | iSector | [pure virtual] |
| ShineLights()=0 | iSector | [pure virtual] |
| ShineLights(iMeshWrapper *)=0 | iSector | [pure virtual] |