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Public API Reference |
#include <rain.h>
Inheritance diagram for iRainState:

Public Methods | |
| virtual void | SetParticleCount (int num)=0 |
| Set the number of particles to use. More... | |
| virtual int | GetParticleCount () const=0 |
| Get the number of particles used. More... | |
| virtual void | SetDropSize (float dropwidth, float dropheight)=0 |
| Set the size of the drops. More... | |
| virtual void | GetDropSize (float &dropwidth, float &dropheight) const=0 |
| Get the size of the rain drops. More... | |
| virtual void | SetBox (const csVector3 &minbox, const csVector3 &maxbox)=0 |
| Set box. More... | |
| virtual void | GetBox (csVector3 &minbox, csVector3 &maxbox) const=0 |
| Get box. More... | |
| virtual void | SetLighting (bool l)=0 |
| Enable or disable lighting. More... | |
| virtual bool | GetLighting () const=0 |
| See if lighting is enabled. More... | |
| virtual void | SetFallSpeed (const csVector3 &fspeed)=0 |
| Set fall speed. More... | |
| virtual const csVector3 & | GetFallSpeed () const=0 |
| Get fall speed. More... | |
| virtual void | SetCollisionDetection (bool cd)=0 |
| Enable/Disable Collision Detection for drops. More... | |
| virtual bool | GetCollisionDetection () const=0 |
| Get CD flag. More... | |
| virtual void | SetMaterialWrapper (iMaterialWrapper *material)=0 |
| Set material of particle system. More... | |
| virtual iMaterialWrapper * | GetMaterialWrapper () const=0 |
| Get material of particle system. More... | |
| virtual void | SetMixMode (uint mode)=0 |
| Set mix mode. More... | |
| virtual uint | GetMixMode () const=0 |
| Get mix mode. More... | |
| virtual void | SetColor (const csColor &color)=0 |
| Set particle color. More... | |
| virtual const csColor & | GetColor () const=0 |
| Get particle color. More... | |
Definition at line 32 of file rain.h.
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Get box.
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Get CD flag.
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Get particle color.
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Get the size of the rain drops.
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Get fall speed.
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See if lighting is enabled.
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Get material of particle system.
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Get mix mode.
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Get the number of particles used.
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Set box.
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Enable/Disable Collision Detection for drops.
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Set particle color.
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Set the size of the drops.
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Set fall speed.
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Enable or disable lighting.
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Set material of particle system.
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Set mix mode.
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Set the number of particles to use.
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