| AddMaterial(iMaterialHandle *mat_handle)=0 | iPolygonBuffer | [pure virtual] |
| AddPolygon(int num_verts, int *verts, csPolyTextureMapping *texmap, csPolyLightMapMapping *lmap, const csPlane3 &poly_normal, int mat_index, iRendererLightmap *lm)=0 | iPolygonBuffer | [pure virtual] |
| Clear()=0 | iPolygonBuffer | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetBoundingBox() const=0 | iPolygonBuffer | [pure virtual] |
| GetMaterial(int idx) const=0 | iPolygonBuffer | [pure virtual] |
| GetMaterialCount() const=0 | iPolygonBuffer | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| iPolygonBuffer::GetVertexCount() const=0 | iPolygonBuffer | [pure virtual] |
| iPolygonBuffer::GetVertices() const=0 | iPolygonBuffer | [pure virtual] |
| MarkLightmapsDirty()=0 | iPolygonBuffer | [pure virtual] |
| Prepare()=0 | iPolygonBuffer | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| SetMaterial(int idx, iMaterialHandle *mat_handle)=0 | iPolygonBuffer | [pure virtual] |
| SetVertexArray(csVector3 *verts, int num_verts)=0 | iPolygonBuffer | [pure virtual] |