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Public API Reference |
| AddBone(const char *name)=0 | iMotionTemplate | [pure virtual] |
| AddFrameBone(int boneid, float frametime, const csVector3 &position, const csQuaternion &rotation)=0 | iMotionTemplate | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| FindBoneByName(const char *name)=0 | iMotionTemplate | [pure virtual] |
| GetDuration()=0 | iMotionTemplate | [pure virtual] |
| GetLoopCount()=0 | iMotionTemplate | [pure virtual] |
| GetLoopFlip()=0 | iMotionTemplate | [pure virtual] |
| GetName()=0 | iMotionTemplate | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| SetDuration(float duration)=0 | iMotionTemplate | [pure virtual] |
| SetLoopCount(int looping)=0 | iMotionTemplate | [pure virtual] |
| SetLoopFlip(bool enable)=0 | iMotionTemplate | [pure virtual] |