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Public API Reference |
#include <motion.h>
Inheritance diagram for iMotionController:

Public Methods | |
| virtual iSkeletonBone * | GetSkeleton () const=0 |
| Return the Skeleton I control. More... | |
| virtual void | SetMotion (iMotionTemplate *motion)=0 |
| Set the motion stack to just this motion. More... | |
| virtual void | BlendMotion (iMotionTemplate *motion)=0 |
| Blend another motion on the motion stack. More... | |
| virtual void | Pause (bool enable)=0 |
| Pause or Unpause this motion. More... | |
This is the structure that actually does the animation on the skeleton.
Definition at line 85 of file motion.h.
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Blend another motion on the motion stack.
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Return the Skeleton I control.
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Pause or Unpause this motion.
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Set the motion stack to just this motion.
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