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Public API Reference |
| AddToVertexColor(int i, const csColor &color)=0 | iIsoSprite | [pure virtual] |
| AddToVertexStaticColor(int i, const csColor &color)=0 | iIsoSprite | [pure virtual] |
| AddVertex(const csVector3 &coord, float u, float v)=0 | iIsoSprite | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| Draw(iIsoRenderView *rview)=0 | iIsoSprite | [pure virtual] |
| ForcePosition(const csVector3 &pos)=0 | iIsoSprite | [pure virtual] |
| GetGrid() const=0 | iIsoSprite | [pure virtual] |
| GetGridChangeCallback() const=0 | iIsoSprite | [pure virtual] |
| GetMaterialWrapper() const=0 | iIsoSprite | [pure virtual] |
| GetMeshObject() const=0 | iIsoMeshSprite | [pure virtual] |
| GetMixMode() const=0 | iIsoSprite | [pure virtual] |
| GetPosition() const=0 | iIsoSprite | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTransform() const=0 | iIsoMeshSprite | [pure virtual] |
| GetVertexCount() const=0 | iIsoSprite | [pure virtual] |
| GetVertexPosition(int i)=0 | iIsoSprite | [pure virtual] |
| GetZBufMode() const=0 | iIsoMeshSprite | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| MovePosition(const csVector3 &delta)=0 | iIsoSprite | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| ResetAllColors()=0 | iIsoSprite | [pure virtual] |
| SetAllColors(const csColor &color)=0 | iIsoSprite | [pure virtual] |
| SetAllStaticColors(const csColor &color)=0 | iIsoSprite | [pure virtual] |
| SetGrid(iIsoGrid *grid)=0 | iIsoSprite | [pure virtual] |
| SetGridChangeCallback(iGridChangeCallback *cb)=0 | iIsoSprite | [pure virtual] |
| SetMaterialWrapper(iMaterialWrapper *material)=0 | iIsoSprite | [pure virtual] |
| SetMeshObject(iMeshObject *mesh)=0 | iIsoMeshSprite | [pure virtual] |
| SetMixMode(uint mode)=0 | iIsoSprite | [pure virtual] |
| SetPosition(const csVector3 &pos)=0 | iIsoSprite | [pure virtual] |
| SetTransform(const csMatrix3 &transform)=0 | iIsoMeshSprite | [pure virtual] |
| SetZBufMode(csZBufMode mode)=0 | iIsoMeshSprite | [pure virtual] |