| Collide(iCollider *collider1, const csReversibleTransform *trans1, iCollider *collider2, const csReversibleTransform *trans2)=0 | iCollideSystem | [pure virtual] |
| CollidePath(iCollider *collider, const csReversibleTransform *trans, csVector3 &newpos, int num_colliders, iCollider **colliders, csReversibleTransform **transforms)=0 | iCollideSystem | [pure virtual] |
| CreateBoxCollider(iMeshObject *box)=0 | iCollideSystem | [pure virtual] |
| CreateCollider(iPolygonMesh *mesh)=0 | iCollideSystem | [pure virtual] |
| CreateSphereCollider(iMeshObject *sphere)=0 | iCollideSystem | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetCollisionPairCount()=0 | iCollideSystem | [pure virtual] |
| GetCollisionPairs()=0 | iCollideSystem | [pure virtual] |
| GetOneHitOnly()=0 | iCollideSystem | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| ResetCollisionPairs()=0 | iCollideSystem | [pure virtual] |
| SetOneHitOnly(bool o)=0 | iCollideSystem | [pure virtual] |