| CalculateAttenuationVector(int atttype, float radius, float brightness) | csLight::Light | [inline, virtual] |
| CreateCrossHalo(float intensity, float cross) | csLight::Light | [virtual] |
| CreateFlareHalo() | csLight::Light | [virtual] |
| CreateNovaHalo(int seed, int num_spokes, float roundness) | csLight::Light | [virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetAttenuation() | csLight::Light | [inline, virtual] |
| GetAttenuationVector() | csLight::Light | [inline, virtual] |
| GetBrightnessAtDistance(float d) | csLight::Light | [inline, virtual] |
| GetCenter() | csLight::Light | [inline, virtual] |
| GetColor() | csLight::Light | [inline, virtual] |
| GetDistanceForBrightness(float brightness, float &distance) | csLight::Light | [inline, virtual] |
| GetFlags() | csLight::Light | [inline, virtual] |
| GetInfluenceRadius() | csLight::Light | [inline, virtual] |
| GetInfluenceRadiusSq() | csLight::Light | [inline, virtual] |
| GetLightCallback(int idx) const | csLight::Light | [inline, virtual] |
| GetLightCallbackCount() const | csLight::Light | [inline, virtual] |
| GetLightID() | csLight::Light | [inline, virtual] |
| GetLightNumber() const | csLight::Light | [inline, virtual] |
| GetPrivateObject() | csLight::Light | [inline, virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSector() | csLight::Light | [inline, virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsDynamic() const | csLight::Light | [inline, virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| QueryObject() | csLight::Light | [inline, virtual] |
| RemoveLightCallback(iLightCallback *cb) | csLight::Light | [inline, virtual] |
| SetAttenuation(int a) | csLight::Light | [inline, virtual] |
| SetAttenuationVector(const csVector3 &attenv) | csLight::Light | [inline, virtual] |
| SetCenter(const csVector3 &pos) | csLight::Light | [inline, virtual] |
| SetColor(const csColor &col) | csLight::Light | [inline, virtual] |
| SetInfluenceRadius(float radius) | csLight::Light | [inline, virtual] |
| SetLightCallback(iLightCallback *cb) | csLight::Light | [inline, virtual] |
| SetSector(iSector *sector) | csLight::Light | [inline, virtual] |