| AddAllShadows(csShadowBlockList *source) | csShadowBlock | |
| AddAllShadows(iShadowBlockList *source) | csShadowBlock | [virtual] |
| AddRelevantShadows(csShadowBlock *source, csTransform *trans=0) | csShadowBlock | |
| AddRelevantShadows(iShadowBlock *source, csTransform *trans=0) | csShadowBlock | [virtual] |
| AddRelevantShadows(csShadowBlockList *source) | csShadowBlock | |
| AddRelevantShadows(iShadowBlockList *source) | csShadowBlock | [virtual] |
| AddShadow(const csVector3 &origin, void *userData, int num_verts, csPlane3 &backplane) | csShadowBlock | [virtual] |
| AddUniqueRelevantShadows(csShadowBlockList *source) | csShadowBlock | |
| AddUniqueRelevantShadows(iShadowBlockList *source) | csShadowBlock | [virtual] |
| csShadowBlock(uint32 region=(uint32)~0, int max_shadows=30, int delta=30) | csShadowBlock | |
| DecRef()=0 | iBase | [pure virtual] |
| DeleteShadows() | csShadowBlock | [inline, virtual] |
| GetBoundingBox() | csShadowBlock | [virtual] |
| GetCsShadowIterator(bool reverse=false) | csShadowBlock | [inline] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetShadow(int idx) | csShadowBlock | [inline, virtual] |
| GetShadowCount() | csShadowBlock | [inline, virtual] |
| GetShadowIterator(bool reverse=false) | csShadowBlock | [inline, virtual] |
| GetShadowRegion() const | csShadowBlock | [inline] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| Transform(csTransform *trans) | csShadowBlock | [inline, virtual] |
| UnlinkShadow(int idx) | csShadowBlock | [virtual] |
| ~csShadowBlock() | csShadowBlock | [virtual] |