| CalculateSectorBBox(csBox3 &bbox, bool do_meshes) const | csSector | |
| cfg_reflections | csSector | [static] |
| CheckFrustum(iFrustumView *lview) | csSector | |
| Children | csObject | [protected] |
| CleanupReferences() | csSector | |
| csid | csObject | [protected] |
| csObject(iBase *pParent=0) | csObject | |
| csObject(csObject &o) | csObject | |
| csSector(csEngine *) | csSector | |
| DecRef()=0 | iBase | [pure virtual] |
| DisableFog() | csSector | [inline] |
| do_portals | csSector | [static] |
| do_radiosity | csSector | [static] |
| Draw(iRenderView *rview) | csSector | |
| draw_busy | csSector | |
| FollowSegment(csReversibleTransform &t, csVector3 &new_position, bool &mirror, bool only_portals=false) | csSector | |
| GetChild(int iInterfaceID, int iVersion, const char *Name=0, bool FirstName=false) const | csObject | [virtual] |
| GetChild(const char *Name) const | csObject | [virtual] |
| GetEngine() const | csSector | [inline] |
| GetFog() | csSector | [inline] |
| GetID() const | csObject | [virtual] |
| GetIterator() | csObject | [virtual] |
| GetLightKDTree() const | csSector | [inline] |
| GetLights() | csSector | [inline] |
| GetName() const | csObject | [virtual] |
| GetObjectParent() const | csObject | [virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetVisibilityCuller() | csSector | |
| HasFog() const | csSector | [inline] |
| HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect) | csSector | |
| HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &intersect, iPolygon3D **polygonPtr, bool accurate=false) | csSector | |
| IncRef()=0 | iBase | [pure virtual] |
| InitializeObject() | csObject | [protected] |
| IntersectSegment(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr=0, bool only_portals=false, iMeshWrapper **p_mesh=0) | csSector | |
| IntersectSphere(csVector3 ¢er, float radius, float *pr=0) | csSector | |
| Name | csObject | [protected] |
| ObjAdd(iObject *obj) | csObject | [virtual] |
| ObjAddChildren(iObject *Parent) | csObject | [virtual] |
| ObjRemove(iObject *obj) | csObject | [virtual] |
| ObjRemoveAll() | csObject | [virtual] |
| ParentObject | csObject | [protected] |
| PrepareDraw(iRenderView *rview) | csSector | |
| PrepareMesh(iMeshWrapper *mesh) | csSector | |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RealCheckFrustum(iFrustumView *lview) | csSector | |
| RegisterMeshToCuller(iMeshWrapper *mesh) | csSector | |
| RelinkMesh(iMeshWrapper *mesh) | csSector | |
| SetDynamicAmbientLight(const csColor &color) | csSector | |
| SetFog(float density, const csColor &color) | csSector | [inline] |
| SetName(const char *iName) | csObject | [virtual] |
| SetObjectParent(iObject *) | csObject | [virtual] |
| ShineLights(csProgressPulse *=0) | csSector | |
| ShineLights(iMeshWrapper *, csProgressPulse *=0) | csSector | |
| UnprepareMesh(iMeshWrapper *mesh) | csSector | |
| UnregisterMeshToCuller(iMeshWrapper *mesh) | csSector | |
| UseCullerPlugin(const char *plugname) | csSector | |
| ~csObject() | csObject | [virtual] |