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Public API Reference |
| Add(iMeshWrapper *mesh) | csRenderQueueSet | |
| csRenderQueueSet() | csRenderQueueSet | |
| GetQueue(int priority) | csRenderQueueSet | [inline] |
| GetQueueCount() | csRenderQueueSet | [inline] |
| Remove(iMeshWrapper *mesh) | csRenderQueueSet | |
| RemoveUnknownPriority(iMeshWrapper *mesh) | csRenderQueueSet | |
| Sort(iRenderView *rview, int priority) | csRenderQueueSet | |
| SortAll(iRenderView *rview, int &tot_num, uint32 current_visnr) | csRenderQueueSet | |
| ~csRenderQueueSet() | csRenderQueueSet |