| cast_hardware_shadow | csMeshWrapper | [protected] |
| CastHardwareShadow(bool castShadow) | csMeshWrapper | |
| CheckImposterRelevant(iRenderView *rview) | csMeshWrapper | |
| Children | csObject | [protected] |
| CreateImposter(csReversibleTransform &) | csMeshWrapper | [inline] |
| csid | csObject | [protected] |
| csMeshWrapper(iMeshWrapper *theParent, iMeshObject *meshobj) | csMeshWrapper | |
| csMeshWrapper(iMeshWrapper *theParent) | csMeshWrapper | |
| csObject(iBase *pParent=0) | csObject | |
| csObject(csObject &o) | csObject | |
| culler_flags | csMeshWrapper | |
| DecRef()=0 | iBase | [pure virtual] |
| defered_lighting_flags | csMeshWrapper | [protected] |
| defered_num_lights | csMeshWrapper | [protected] |
| DeferUpdateLighting(int flags, int num_lights) | csMeshWrapper | |
| Draw(iRenderView *rview) | csMeshWrapper | |
| draw_after_fancy_stuff | csMeshWrapper | [protected] |
| draw_test | csMeshWrapper | [protected] |
| DrawImposter(iRenderView *rview) | csMeshWrapper | |
| DrawInt(iRenderView *rview) | csMeshWrapper | [protected] |
| DrawIntFull(iRenderView *rview) | csMeshWrapper | |
| DrawLight(iRenderView *rview, iLight *light) | csMeshWrapper | |
| DrawShadow(iRenderView *rview, iLight *light) | csMeshWrapper | |
| flags | csMeshWrapper | |
| GetChild(int iInterfaceID, int iVersion, const char *Name=0, bool FirstName=false) const | csObject | [virtual] |
| GetChild(const char *Name) const | csObject | [virtual] |
| GetChildren() const | csMeshWrapper | [inline] |
| GetDrawAfterShadow() | csMeshWrapper | |
| GetFactory() const | csMeshWrapper | [inline] |
| GetFullBBox(csBox3 &box) | csMeshWrapper | [protected] |
| GetID() const | csObject | [virtual] |
| GetImposterActive() const | csMeshWrapper | [inline] |
| GetIterator() | csObject | [virtual] |
| GetMeshObject() const | csMeshWrapper | [inline] |
| GetMovable() | csMeshWrapper | [inline] |
| GetName() const | csObject | [virtual] |
| GetObjectParent() const | csObject | [virtual] |
| GetParentContainer() const | csMeshWrapper | [inline] |
| GetRadius(csVector3 &rad, csVector3 ¢) const | csMeshWrapper | |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderMeshes(int &num) | csMeshWrapper | |
| GetRenderPriority() const | csMeshWrapper | [inline] |
| GetScreenBoundingBox(const iCamera *camera, csBox2 &sbox, csBox3 &cbox) | csMeshWrapper | |
| GetSquaredDistance(iRenderView *rview) | csMeshWrapper | |
| GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox) | csMeshWrapper | |
| GetVisibilityNumber() const | csMeshWrapper | [inline] |
| GetWorldBoundingBox(csBox3 &cbox) | csMeshWrapper | |
| GetZBufMode() const | csMeshWrapper | [inline] |
| HardTransform(const csReversibleTransform &t) | csMeshWrapper | |
| HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
| HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
| in_light | csMeshWrapper | [protected] |
| IncRef()=0 | iBase | [pure virtual] |
| InitializeObject() | csObject | [protected] |
| last_anim_time | csMeshWrapper | [protected] |
| movable | csMeshWrapper | [protected] |
| MoveToSector(iSector *s) | csMeshWrapper | [protected] |
| Name | csObject | [protected] |
| ObjAdd(iObject *obj) | csObject | [virtual] |
| ObjAddChildren(iObject *Parent) | csObject | [virtual] |
| ObjRemove(iObject *obj) | csObject | [virtual] |
| ObjRemoveAll() | csObject | [virtual] |
| Parent | csMeshWrapper | [protected] |
| ParentObject | csObject | [protected] |
| PlaceMesh() | csMeshWrapper | |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RemoveFromSectors() | csMeshWrapper | [protected] |
| render_priority | csMeshWrapper | [protected] |
| SetDrawAfterShadow(bool drawAfter) | csMeshWrapper | |
| SetDrawCallback(iMeshDrawCallback *cb) | csMeshWrapper | [inline] |
| SetFactory(iMeshFactoryWrapper *factory) | csMeshWrapper | [inline] |
| SetImposterActive(bool flag, iObjectRegistry *objreg) | csMeshWrapper | |
| SetMeshObject(iMeshObject *meshobj) | csMeshWrapper | |
| SetMinDistance(iSharedVariable *dist) | csMeshWrapper | [inline] |
| SetName(const char *iName) | csObject | [virtual] |
| SetObjectParent(iObject *) | csObject | [virtual] |
| SetParentContainer(iMeshWrapper *newParent) | csMeshWrapper | [inline] |
| SetRenderPriority(long rp) | csMeshWrapper | |
| SetRotationTolerance(iSharedVariable *angle) | csMeshWrapper | [inline] |
| SetVisibilityNumber(uint32 vis) | csMeshWrapper | [inline] |
| SetZBufMode(csZBufMode mode) | csMeshWrapper | [inline] |
| static_lod | csMeshWrapper | [protected] |
| UpdateDeferedLighting(const csBox3 &box) | csMeshWrapper | [protected] |
| UpdateLighting(iLight **lights, int num_lights) | csMeshWrapper | |
| UpdateMove() | csMeshWrapper | [protected] |
| visnr | csMeshWrapper | [protected] |
| wor_bbox | csMeshWrapper | [protected] |
| wor_bbox_movablenr | csMeshWrapper | [protected] |
| WouldUseImposter(csReversibleTransform &) | csMeshWrapper | [inline] |
| ~csMeshWrapper() | csMeshWrapper | [protected, virtual] |
| ~csObject() | csObject | [virtual] |