| csMeshObject(iEngine *engine) | csMeshObject | |
| DecRef()=0 | iBase | [pure virtual] |
| Draw(iRenderView *rview, iMovable *movable, csZBufMode zbufMode)=0 | csMeshObject | [pure virtual] |
| DrawTest(iRenderView *rview, iMovable *movable) | csMeshObject | [virtual] |
| Engine | csMeshObject | [protected] |
| GetColor(csColor &color) const | csMeshObject | [virtual] |
| GetFactory() const=0 | csMeshObject | [pure virtual] |
| GetLogicalParent() const | csMeshObject | [virtual] |
| GetMaterialWrapper() const | csMeshObject | [virtual] |
| GetObjectBoundingBox(csBox3 &bbox, int type) | csMeshObject | [virtual] |
| GetObjectModel() | csMeshObject | [inline, virtual] |
| GetPortal(int) const | csMeshObject | [inline, virtual] |
| GetPortalCount() const | csMeshObject | [inline, virtual] |
| GetRadius(csVector3 &radius, csVector3 ¢er) | csMeshObject | [virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderMeshes(int &num) | csMeshObject | [inline, virtual] |
| GetVisibleCallback() const | csMeshObject | [virtual] |
| HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| InvalidateMaterialHandles() | csMeshObject | [inline, virtual] |
| LogParent | csMeshObject | [protected] |
| NextFrame(csTicks current_time, const csVector3 &pos) | csMeshObject | [virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| SetColor(const csColor &color) | csMeshObject | [virtual] |
| SetLogicalParent(iBase *logparent) | csMeshObject | [virtual] |
| SetMaterialWrapper(iMaterialWrapper *material) | csMeshObject | [virtual] |
| SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
| SupportsHardTransform() const | csMeshObject | [virtual] |
| UpdateLighting(iLight **lights, int num_lights, iMovable *movable) | csMeshObject | [virtual] |
| VisCallback | csMeshObject | [protected] |
| WantToDie() | csMeshObject | [protected] |
| ~csMeshObject() | csMeshObject | [virtual] |