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Public API Reference |
#include <material.h>
Inheritance diagram for csMaterial:

Public Methods | |
| csMaterial (csEngine *engine) | |
| create an empty material. More... | |
| csMaterial (csEngine *engine, iTextureWrapper *txt) | |
| create a material with only the texture given. More... | |
| virtual | ~csMaterial () |
| destroy material. More... | |
| csRGBcolor & | GetFlatColor () |
| Get the flat shading color. More... | |
| float | GetDiffuse () |
| Get diffuse reflection constant for the material. More... | |
| void | SetDiffuse (float val) |
| Set diffuse reflection constant for the material. More... | |
| float | GetAmbient () |
| Get ambient lighting for the material. More... | |
| void | SetAmbient (float val) |
| Set ambient lighting for the material. More... | |
| float | GetReflection () |
| Get reflection of the material. More... | |
| void | SetReflection (float val) |
| Set reflection of the material. More... | |
| iTextureWrapper * | GetTextureWrapper () const |
| Get the base diffuse texture (if none 0 is returned). More... | |
| void | SetTextureWrapper (iTextureWrapper *tex) |
| Set the base diffuse texture (pass 0 to set no texture). More... | |
| void | AddTextureLayer (iTextureWrapper *txtwrap, uint mode, float uscale, float vscale, float ushift, float vshift) |
| Add a texture layer (currently only one supported). More... | |
| iTextureWrapper * | GetTextureWrapper (csStringID name) |
| Get a texture (if none 0 is returned). More... | |
| virtual void | SetShader (csStringID type, iShaderWrapper *shader) |
| Associate a shader with a shader type. More... | |
| virtual iShaderWrapper * | GetShader (csStringID type) |
| Get shader associated with a shader type. More... | |
| virtual void | AddChild (iShaderBranch *c) |
| Add a child to this branch. More... | |
| virtual void | AddVariable (csShaderVariable *v) |
| Add a variable to this context. More... | |
| virtual csShaderVariable * | GetVariable (csStringID name) |
| Get variable. More... | |
| virtual csSymbolTable * | GetSymbolTable () |
| Get the symbol table (used by the implementation to store the variables). More... | |
| virtual csSymbolTable * | GetSymbolTable (int i) |
| Get a symbol table from the array of symbol tables. More... | |
| virtual void | SelectSymbolTable (int i) |
| Select the current symbol table from the array of symbol tables. More... | |
| virtual void | SetEffect (iEffectDefinition *ed) |
| Set effect. More... | |
| virtual iEffectDefinition * | GetEffect () |
| Get effect. More... | |
| virtual iTextureHandle * | GetTexture () |
| Get texture. More... | |
| virtual iTextureHandle * | GetTexture (csStringID name) |
| Get a texture from the material. More... | |
| virtual int | GetTextureLayerCount () |
| Get num texture layers. More... | |
| virtual csTextureLayer * | GetTextureLayer (int idx) |
| Get a texture layer. More... | |
| virtual void | GetFlatColor (csRGBpixel &oColor, bool useTextureMean=true) |
| Get flat color. More... | |
| virtual void | SetFlatColor (const csRGBcolor &col) |
| Set the flat shading color. More... | |
| virtual void | GetReflection (float &oDiffuse, float &oAmbient, float &oReflection) |
| Get reflection values (diffuse, ambient, reflection). More... | |
| virtual void | SetReflection (float oDiffuse, float oAmbient, float oReflection) |
| Set reflection values (diffuse, ambient, reflection). More... | |
| void | Visit () |
| Visit all textures. More... | |
Public Attributes | |
| csMaterial::MaterialEngine | scfiMaterialEngine |
| iMaterialEngine implementation. More... | |
Friends | |
| class | csEngine |
Definition at line 78 of file csengine/material.h.
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create an empty material.
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create a material with only the texture given.
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destroy material.
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Add a child to this branch.
Implements iShaderBranch. Definition at line 191 of file csengine/material.h. References csSymbolTable::AddChild, iShaderBranch::GetSymbolTable, and SCF_QUERY_INTERFACE. |
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Add a texture layer (currently only one supported).
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Add a variable to this context.
Implements iShaderBranch. Definition at line 197 of file csengine/material.h. References csShaderVariable::GetName, and csSymbolTable::SetSymbol. |
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Get ambient lighting for the material.
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Get diffuse reflection constant for the material.
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Get effect.
Implements iMaterial. |
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Get flat color.
Implements iMaterial. |
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Get the flat shading color.
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Get reflection values (diffuse, ambient, reflection).
Implements iMaterial. |
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Get reflection of the material.
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Get shader associated with a shader type.
Implements iMaterial. |
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Get a symbol table from the array of symbol tables. If there is only one symbol table, return that one. Implements iShaderBranch. Definition at line 206 of file csengine/material.h. |
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Get the symbol table (used by the implementation to store the variables).
Implements iShaderBranch. Definition at line 205 of file csengine/material.h. |
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Get a texture from the material.
Implements iMaterial. |
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Get texture.
Implements iMaterial. |
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Get a texture layer.
Implements iMaterial. |
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Get num texture layers.
Implements iMaterial. |
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Get a texture (if none 0 is returned).
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Get the base diffuse texture (if none 0 is returned).
Definition at line 168 of file csengine/material.h. |
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Get variable.
Implements iShaderBranch. Definition at line 201 of file csengine/material.h. References csStringID, and csSymbolTable::GetSymbol. |
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Select the current symbol table from the array of symbol tables. If there is only one symbol table, this is a no-op. Implements iShaderBranch. Definition at line 207 of file csengine/material.h. |
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Set ambient lighting for the material.
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Set diffuse reflection constant for the material.
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Set effect.
Implements iMaterial. |
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Set the flat shading color.
Implements iMaterial. |
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Set reflection values (diffuse, ambient, reflection).
Implements iMaterial. |
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Set reflection of the material.
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Associate a shader with a shader type.
Implements iMaterial. |
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Set the base diffuse texture (pass 0 to set no texture).
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Visit all textures.
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iMaterialEngine implementation.
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