| AddChild(iShaderBranch *c) | csMaterial | [inline, virtual] |
| AddTextureLayer(iTextureWrapper *txtwrap, uint mode, float uscale, float vscale, float ushift, float vshift) | csMaterial | |
| AddVariable(csShaderVariable *v) | csMaterial | [inline, virtual] |
| csMaterial(csEngine *engine) | csMaterial | |
| csMaterial(csEngine *engine, iTextureWrapper *txt) | csMaterial | |
| DecRef()=0 | iBase | [pure virtual] |
| GetAmbient() | csMaterial | |
| GetDiffuse() | csMaterial | |
| GetEffect() | csMaterial | [virtual] |
| GetFlatColor() | csMaterial | |
| GetFlatColor(csRGBpixel &oColor, bool useTextureMean=true) | csMaterial | [virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetReflection() | csMaterial | |
| GetReflection(float &oDiffuse, float &oAmbient, float &oReflection) | csMaterial | [virtual] |
| GetShader(csStringID type) | csMaterial | [virtual] |
| GetSymbolTable() | csMaterial | [inline, virtual] |
| GetSymbolTable(int i) | csMaterial | [inline, virtual] |
| GetTexture() | csMaterial | [virtual] |
| GetTexture(csStringID name) | csMaterial | [virtual] |
| GetTextureLayer(int idx) | csMaterial | [virtual] |
| GetTextureLayerCount() | csMaterial | [virtual] |
| GetTextureWrapper() const | csMaterial | [inline] |
| GetTextureWrapper(csStringID name) | csMaterial | |
| GetVariable(csStringID name) | csMaterial | [inline, virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| scfiMaterialEngine | csMaterial | |
| SelectSymbolTable(int i) | csMaterial | [inline, virtual] |
| SetAmbient(float val) | csMaterial | |
| SetDiffuse(float val) | csMaterial | |
| SetEffect(iEffectDefinition *ed) | csMaterial | [virtual] |
| SetFlatColor(const csRGBcolor &col) | csMaterial | [virtual] |
| SetReflection(float val) | csMaterial | |
| SetReflection(float oDiffuse, float oAmbient, float oReflection) | csMaterial | [virtual] |
| SetShader(csStringID type, iShaderWrapper *shader) | csMaterial | [virtual] |
| SetTextureWrapper(iTextureWrapper *tex) | csMaterial | |
| Visit() | csMaterial | |
| ~csMaterial() | csMaterial | [virtual] |