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Public API Reference |
| ComputeNewIntensity(csTicks ElapsedTime, float &hintensity, bool halo_vis) | csLightHalo | |
| csLightHalo(csLight *iLight, iHalo *iHandle) | csLightHalo | |
| Handle | csLightHalo | |
| IsVisible(csEngine const &engine, csVector3 &v) | csLightHalo | |
| LastTime | csLightHalo | |
| Light | csLightHalo | |
| Process(csTicks ElapsedTime, csEngine const &) | csLightHalo | [virtual] |
| ~csLightHalo() | csLightHalo | [virtual] |