| ComputeNewIntensity(csTicks ElapsedTime, float &hintensity, bool halo_vis) | csLightHalo | |
| csLightFlareHalo(csLight *light, csFlareHalo *halo, int iHaloSize) | csLightFlareHalo | |
| csLightHalo(csLight *iLight, iHalo *iHandle) | csLightHalo | |
| Handle | csLightHalo | |
| IsVisible(csEngine const &engine, csVector3 &v) | csLightHalo | |
| LastTime | csLightHalo | |
| Light | csLightHalo | |
| Process(csTicks elapsed_time, csEngine const &engine) | csLightFlareHalo | [virtual] |
| ProcessFlareComponent(csEngine const &engine, csFlareComponent *comp, csVector2 const &start, csVector2 const &deltapos) | csLightFlareHalo | |
| ~csLightFlareHalo() | csLightFlareHalo | [virtual] |
| ~csLightHalo() | csLightHalo | [virtual] |