| CallObjectFunction(iMeshWrapper *mesh, bool vis) | csFrustumView | [inline, virtual] |
| CheckProcessMask(unsigned int mask) | csFrustumView | [inline, virtual] |
| CheckShadowMask(unsigned int mask) | csFrustumView | [inline, virtual] |
| CopyFrustumContext() | csFrustumView | [virtual] |
| CreateFrustumContext() | csFrustumView | [virtual] |
| CreateShadowBlock() | csFrustumView | [inline, virtual] |
| csFrustumView() | csFrustumView | |
| DecRef()=0 | iBase | [pure virtual] |
| EnableThingShadows(bool e) | csFrustumView | [inline] |
| GetFrustumContext() const | csFrustumView | [inline, virtual] |
| GetRadius() const | csFrustumView | [inline, virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSquaredRadius() const | csFrustumView | [inline, virtual] |
| GetUserdata() | csFrustumView | [inline, virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RestoreFrustumContext(csFrustumContext *original) | csFrustumView | [virtual] |
| SetFrustumContext(csFrustumContext *ctxt) | csFrustumView | [virtual] |
| SetObjectFunction(csFrustumViewObjectFunc *func) | csFrustumView | [inline, virtual] |
| SetProcessMask(unsigned int mask, unsigned int value) | csFrustumView | [inline] |
| SetRadius(float rad) | csFrustumView | [inline] |
| SetShadowMask(unsigned int mask, unsigned int value) | csFrustumView | [inline] |
| SetUserdata(iFrustumViewUserdata *data) | csFrustumView | [inline, virtual] |
| StartNewShadowBlock() | csFrustumView | [virtual] |
| ThingShadowsEnabled() | csFrustumView | [inline, virtual] |
| ~csFrustumView() | csFrustumView | [virtual] |