| AddDynLight(csDynLight *dyn) | csEngine | |
| AddHalo(csLight *Light) | csEngine | |
| cache_mgr | csEngine | |
| camera_positions | csEngine | |
| CheckConsistency() | csEngine | |
| cleanup | csEngine | |
| ClearRenderPriorities() | csEngine | [virtual] |
| collections | csEngine | |
| CreateBaseMaterial(iTextureWrapper *txt) | csEngine | [virtual] |
| CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers) | csEngine | [virtual] |
| CreateBlackTexture(const char *name, int w, int h, csColor *iTransp, int iFlags) | csEngine | [virtual] |
| CreateCamera() | csEngine | [virtual] |
| CreateDynLight(const csVector3 &pos, float radius, const csColor &color) | csEngine | [virtual] |
| CreateFrustumView() | csEngine | [virtual] |
| CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn) | csEngine | [virtual] |
| CreateLoaderContext(iRegion *region, bool curRegOnly) | csEngine | [virtual] |
| CreateMaterial(const char *iName, iTextureWrapper *texture) | csEngine | [virtual] |
| CreateMeshFactory(const char *classId, const char *name) | csEngine | [virtual] |
| CreateMeshFactory(iMeshObjectFactory *, const char *name) | csEngine | [virtual] |
| CreateMeshFactory(const char *name) | csEngine | [virtual] |
| CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=0, const csVector3 &pos=csVector3(0, 0, 0)) | csEngine | [virtual] |
| CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=0, const csVector3 &pos=csVector3(0, 0, 0)) | csEngine | [virtual] |
| CreateMeshWrapper(const char *classid, const char *name, iSector *sector=0, const csVector3 &pos=csVector3(0, 0, 0)) | csEngine | [virtual] |
| CreateMeshWrapper(const char *name) | csEngine | [virtual] |
| CreateObjectWatcher() | csEngine | [virtual] |
| CreateRegion(const char *name) | csEngine | [virtual] |
| CreateSector(const char *iName) | csEngine | [virtual] |
| CreateSectorWallsMesh(iSector *sector, const char *name) | csEngine | [virtual] |
| CreateTexture(const char *iName, const char *iFileName, csColor *iTransp, int iFlags) | csEngine | [virtual] |
| CreateThingMesh(iSector *sector, const char *name) | csEngine | [virtual] |
| csEngine(iBase *iParent) | csEngine | |
| current_camera | csEngine | |
| current_engine | csEngine | [static] |
| current_iengine | csEngine | [static] |
| DecRef()=0 | iBase | [pure virtual] |
| defaultRenderLoop | csEngine | |
| DeleteAll() | csEngine | [virtual] |
| do_force_revis | csEngine | [static] |
| do_rad_debug | csEngine | [static] |
| Draw(iCamera *c, iClipper2D *clipper) | csEngine | [virtual] |
| eseqmgr | csEngine | |
| FindCameraPosition(const char *name, iRegion *region=0) | csEngine | [virtual] |
| FindCollection(const char *name, iRegion *region=0) | csEngine | [virtual] |
| FindLight(const char *Name, bool RegionOnly=false) const | csEngine | [virtual] |
| FindLightID(const char *light_id) const | csEngine | [virtual] |
| FindMaterial(const char *name, iRegion *region=0) | csEngine | [virtual] |
| FindMeshFactory(const char *name, iRegion *region=0) | csEngine | [virtual] |
| FindMeshObject(const char *name, iRegion *region=0) | csEngine | [virtual] |
| FindSector(const char *name, iRegion *region=0) | csEngine | [virtual] |
| FindTexture(const char *name, iRegion *region=0) | csEngine | [virtual] |
| fogmethod | csEngine | |
| ForceRelight(iRegion *region, iProgressMeter *meter) | csEngine | [virtual] |
| ForceRelight(iStatLight *light, iRegion *region) | csEngine | [virtual] |
| frame_height | csEngine | [static] |
| frame_width | csEngine | [static] |
| G2D | csEngine | |
| G3D | csEngine | |
| GetAlphaRenderPriority() const | csEngine | [inline, virtual] |
| GetAmbientLight(csColor &c) const | csEngine | [virtual] |
| GetBeginDrawFlags() const | csEngine | [inline, virtual] |
| GetCacheManager() | csEngine | [virtual] |
| GetCameraPositions() | csEngine | [inline, virtual] |
| GetClearScreen() const | csEngine | [inline, virtual] |
| GetClearZBuf() const | csEngine | [inline, virtual] |
| GetCollections() | csEngine | [inline, virtual] |
| GetContext() const | csEngine | [virtual] |
| GetCurrentDefaultRenderloop() | csEngine | [virtual] |
| GetDefaultAmbientLight(csColor &c) const | csEngine | [virtual] |
| GetDefaultClearScreen() const | csEngine | [inline, virtual] |
| GetDefaultClearZBuf() const | csEngine | [inline, virtual] |
| GetDefaultMaxLightmapSize(int &w, int &h) | csEngine | [inline, virtual] |
| GetEngineSequenceManager() | csEngine | |
| GetFastMeshThresshold() const | csEngine | [inline, virtual] |
| GetFirstDynLight() const | csEngine | [virtual] |
| GetLastAnimationTime() const | csEngine | [inline] |
| GetLightingCacheMode() | csEngine | [inline, virtual] |
| GetLightIterator(iRegion *region=0) | csEngine | [inline, virtual] |
| GetLightmapsRequirePO2() const | csEngine | [inline, virtual] |
| GetMaterialList() const | csEngine | [virtual] |
| GetMaterials() const | csEngine | [inline] |
| GetMaxLightmapAspectRatio() const | csEngine | [inline, virtual] |
| GetMaxLightmapSize(int &w, int &h) | csEngine | [inline, virtual] |
| GetMaxProcessPolygons() | csEngine | [inline, static] |
| GetMeshes() | csEngine | [inline, virtual] |
| GetMeshFactories() | csEngine | [inline, virtual] |
| GetNearbyLights(iSector *sector, const csVector3 &pos, uint32 flags, iLight **lights, int max_num_lights) | csEngine | [virtual] |
| GetNearbyLights(iSector *sector, const csBox3 &box, uint32 flags, iLight **lights, int max_num_lights) | csEngine | [virtual] |
| GetNearbyMeshes(iSector *sector, const csVector3 &pos, float radius, bool crossPortals=true) | csEngine | [virtual] |
| GetNearbyObjects(iSector *sector, const csVector3 &pos, float radius, bool crossPortals=true) | csEngine | [virtual] |
| GetNearbySectors(iSector *sector, const csVector3 &pos, float radius) | csEngine | [virtual] |
| GetObjectRenderPriority() const | csEngine | [inline, virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRegions() | csEngine | [virtual] |
| GetRenderLoopManager() | csEngine | [virtual] |
| GetRenderPriority(const char *name) const | csEngine | [virtual] |
| GetRenderPriorityCamera(const char *name) const | csEngine | [virtual] |
| GetRenderPriorityCamera(long priority) const | csEngine | [virtual] |
| GetRenderPriorityCount() const | csEngine | [virtual] |
| GetRenderPriorityName(long priority) const | csEngine | [virtual] |
| GetRenderPrioritySorting(const char *name) const | csEngine | [virtual] |
| GetRenderPrioritySorting(long priority) const | csEngine | [virtual] |
| GetSectors() | csEngine | [inline, virtual] |
| GetSkyRenderPriority() const | csEngine | [inline, virtual] |
| GetTextureFormat() const | csEngine | [virtual] |
| GetTextureList() const | csEngine | [virtual] |
| GetTextures() const | csEngine | [inline] |
| GetTopLevelClipper() const | csEngine | [virtual] |
| GetVariableList() const | csEngine | [virtual] |
| GetVariables() const | csEngine | [inline] |
| GetVisibleMeshes(iSector *sector, const csVector3 &pos) | csEngine | [virtual] |
| GetVisibleMeshes(iSector *sector, const csFrustum &frustum) | csEngine | [virtual] |
| GetVisibleObjects(iSector *sector, const csVector3 &pos) | csEngine | [virtual] |
| GetVisibleObjects(iSector *sector, const csFrustum &frustum) | csEngine | [virtual] |
| GetWallRenderPriority() const | csEngine | [inline, virtual] |
| HandleEvent(iEvent &Event) | csEngine | [virtual] |
| ImageLoader | csEngine | |
| IncRef()=0 | iBase | [pure virtual] |
| Initialize(iObjectRegistry *object_reg) | csEngine | [virtual] |
| InvalidateLightmaps() | csEngine | |
| lightcache_mode | csEngine | [static] |
| lightmap_quality | csEngine | [static] |
| LoadMeshFactory(const char *name, const char *loaderClassId, iDataBuffer *input) | csEngine | [virtual] |
| LoadMeshWrapper(const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos) | csEngine | [virtual] |
| max_lightmap_w | csEngine | [static] |
| MaxAspectRatio | csEngine | |
| mesh_factories | csEngine | |
| meshes | csEngine | |
| NeedPO2Maps | csEngine | |
| object_reg | csEngine | [static] |
| Prepare(iProgressMeter *meter=0) | csEngine | [virtual] |
| PrepareMeshes() | csEngine | [virtual] |
| PrepareTextures() | csEngine | [virtual] |
| ProcessLastPolygon() | csEngine | [inline, static] |
| ProcessPolygon() | csEngine | [inline, static] |
| QueryCsObject() | csEngine | [inline] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| QueryObject() | csEngine | [virtual] |
| ReadConfig(iConfigFile *) | csEngine | |
| regions | csEngine | |
| RegisterRenderPriority(const char *name, long priority, int rendsort=CS_RENDPRI_NONE, bool do_camera=false) | csEngine | [virtual] |
| RemoveDynLight(csDynLight *dyn) | csEngine | |
| RemoveDynLight(iDynLight *) | csEngine | [virtual] |
| RemoveHalo(csLight *Light) | csEngine | |
| RemoveLight(iStatLight *light) | csEngine | [virtual] |
| RemoveObject(iBase *object) | csEngine | [virtual] |
| render_priorities | csEngine | |
| render_priority_cameraflags | csEngine | |
| render_priority_sky | csEngine | |
| render_priority_sortflags | csEngine | |
| renderLoopManager | csEngine | |
| Report(const char *description,...) | csEngine | |
| ReportBug(const char *description,...) | csEngine | |
| Reporter | csEngine | |
| ResetWorldSpecificSettings() | csEngine | [virtual] |
| scfiComponent | csEngine | |
| scfiEventHandler | csEngine | |
| sectors | csEngine | |
| SetAmbientLight(const csColor &c) | csEngine | [virtual] |
| SetCacheManager(iCacheManager *cache_mgr) | csEngine | [virtual] |
| SetClearScreen(bool yesno) | csEngine | [inline, virtual] |
| SetClearZBuf(bool yesno) | csEngine | [inline, virtual] |
| SetContext(iTextureHandle *txt) | csEngine | [virtual] |
| SetCurrentDefaultRenderloop(iRenderLoop *loop) | csEngine | [virtual] |
| SetFastMeshThresshold(int th) | csEngine | [inline, virtual] |
| SetLightingCacheMode(int mode) | csEngine | [inline, virtual] |
| SetMaxLightmapSize(int w, int h) | csEngine | [inline, virtual] |
| SetMaxProcessPolygons(int m) | csEngine | [inline, static] |
| SetRenderPriorityCamera(long priority, bool do_camera) | csEngine | [virtual] |
| ShaderManager | csEngine | |
| ShineLights(iRegion *region=0, iProgressMeter *meter=0) | csEngine | [virtual] |
| StartEngine() | csEngine | |
| Strings | csEngine | |
| top_clipper | csEngine | |
| use_new_radiosity | csEngine | [static] |
| VFS | csEngine | |
| WantToDie(iMeshWrapper *mesh) | csEngine | [virtual] |
| Warn(const char *description,...) | csEngine | |
| ~csEngine() | csEngine | [virtual] |