| AddAffectedLightingInfo(iLightingInfo *li) | csDynLight | |
| ambient_blue | csLight | [static] |
| ambient_green | csLight | [static] |
| ambient_red | csLight | [static] |
| attenuation | csLight | [protected] |
| attenuationvec | csLight | [protected] |
| CalculateAttenuationVector(int atttype, float radius=1.0f, float brightness=1.0f) | csLight | |
| CalculateInfluenceRadius() | csLight | [protected] |
| center | csLight | [protected] |
| Children | csObject | [protected] |
| color | csLight | [protected] |
| csDynLight(float x, float y, float z, float dist, float red, float green, float blue) | csDynLight | |
| csid | csObject | [protected] |
| csLight(float x, float y, float z, float dist, float red, float green, float blue) | csLight | |
| csObject(iBase *pParent=0) | csObject | |
| csObject(csObject &o) | csObject | |
| DecRef()=0 | iBase | [pure virtual] |
| flags | csLight | |
| GenerateUniqueID() | csLight | [protected] |
| GetAttenuation() | csLight | [inline] |
| GetAttenuationVector() | csLight | |
| GetBrightnessAtDistance(float d) | csLight | |
| GetCenter() | csLight | [inline] |
| GetChild(int iInterfaceID, int iVersion, const char *Name=0, bool FirstName=false) const | csObject | [virtual] |
| GetChild(const char *Name) const | csObject | [virtual] |
| GetChildNode() const | csLight | [inline] |
| GetColor() | csLight | [inline] |
| GetDistanceForBrightness(float brightness, float &distance) | csLight | |
| GetHalo() | csLight | [inline] |
| GetID() const | csObject | [virtual] |
| GetInfluenceRadius() | csLight | |
| GetInfluenceRadiusSq() | csLight | |
| GetIterator() | csObject | [virtual] |
| GetLightID() | csLight | [inline] |
| GetName() const | csObject | [virtual] |
| GetObjectParent() const | csObject | [virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSector() const | csLight | [inline] |
| halo | csLight | [protected] |
| IncRef()=0 | iBase | [pure virtual] |
| influenceIntensityFraction | csLight | [protected, static] |
| influenceRadius | csLight | [protected] |
| influenceRadiusSq | csLight | [protected] |
| influenceValid | csLight | [protected] |
| InitializeObject() | csObject | [protected] |
| inv_dist | csLight | [protected] |
| IsDynamic() const | csLight | [inline, virtual] |
| light_cb_vector | csLight | [protected] |
| lightnr | csLight | [protected] |
| Name | csObject | [protected] |
| ObjAdd(iObject *obj) | csObject | [virtual] |
| ObjAddChildren(iObject *Parent) | csObject | [virtual] |
| ObjRemove(iObject *obj) | csObject | [virtual] |
| ObjRemoveAll() | csObject | [virtual] |
| ParentObject | csObject | [protected] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RemoveAffectedLightingInfo(iLightingInfo *li) | csDynLight | |
| scfiDynLight | csDynLight | |
| scfiLight | csLight | |
| sector | csLight | [protected] |
| SetAttenuation(int a) | csLight | |
| SetAttenuationVector(const csVector3 &pattenv) | csLight | |
| SetCenter(const csVector3 &v) | csLight | |
| SetChildNode(csKDTreeChild *childnode) | csLight | [inline] |
| SetColor(const csColor &col) | csDynLight | [virtual] |
| SetHalo(csHalo *Halo) | csLight | |
| SetInfluenceRadius(float radius) | csLight | |
| SetName(const char *iName) | csObject | [virtual] |
| SetObjectParent(iObject *) | csObject | [virtual] |
| SetSector(iSector *sector) | csLight | [virtual] |
| Setup() | csDynLight | |
| ~csDynLight() | csDynLight | [virtual] |
| ~csLight() | csLight | [virtual] |
| ~csObject() | csObject | [virtual] |