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walktest built, running and tested with
your map file.
Sample File:
<world>
<library>/lev/flarge/test.csk</library>
</world>
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Run walktest and make sure that the mapfile still loads correctly,
although you won't see your model yet.
Sample File:
<world>
<library>/lev/flarge/test.csk</library>
<sector name="room">
<meshobj name="test1">
<plugin>spr3d</plugin>
<params>
<factory>test</factory>
<action>default</action>
</params>
<move>
<v x="0" y="0" z="0" />
</move>
</meshobj>
</sector>
</world>
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Run walktest and you should see your model in the mapfile.
Note: If you do not see the object, chances are your object is either outside the room or way too big or way too small.Note: Try playing with the geomscale setting in your model config file, and the xyz coordinates in the `move' macro in your mapfile. See section 5.7.6 Create the Crystal Space Library file containing the Sprite.
Note:
viewmeshis a useful tool for tracking down problems with your sprite. See section 5.7.7 Optional: View the Crystal Space Sprite in Viewmesh.
Sample File:
<world>
<library>/lev/flarge/test.csk</library>
<sector name="room">
<meshobj name="test1">
<plugin>spr3d</plugin>
<params>
<factory>test</factory>
<action>default</action>
<applymotion>test_0</applymotion>
</params>
<move>
<v x="0" y="0" z="0" />
</move>
</meshobj>
</sector>
</world>
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Run walktest and you should see your model animating in the mapfile.
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