dox/Graphics/vtkProjectedTexture.h
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00035 #ifndef __vtkProjectedTexture_h
00036 #define __vtkProjectedTexture_h
00037
00038 #include "vtkDataSetToDataSetFilter.h"
00039
00040 #define VTK_PROJECTED_TEXTURE_USE_PINHOLE 0
00041 #define VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS 1
00042
00043 class VTK_GRAPHICS_EXPORT vtkProjectedTexture : public vtkDataSetToDataSetFilter
00044 {
00045 public:
00046 static vtkProjectedTexture *New();
00047 vtkTypeRevisionMacro(vtkProjectedTexture,vtkDataSetToDataSetFilter);
00048 void PrintSelf(ostream& os, vtkIndent indent);
00049
00051
00052 vtkSetVector3Macro(Position,float);
00053 vtkGetVectorMacro(Position,float,3);
00055
00057
00059 void SetFocalPoint(float focalPoint[3]);
00060 void SetFocalPoint(float x, float y, float z);
00061 vtkGetVectorMacro(FocalPoint,float,3);
00063
00065
00067 vtkSetMacro(CameraMode, int);
00068 vtkGetMacro(CameraMode, int);
00069 void SetCameraModeToPinhole() {this->SetCameraMode(VTK_PROJECTED_TEXTURE_USE_PINHOLE);}
00070 void SetCameraModeToTwoMirror() {this->SetCameraMode(VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS);}
00072
00074
00075 vtkSetMacro(MirrorSeparation, float);
00076 vtkGetMacro(MirrorSeparation, float);
00078
00080
00081 vtkGetVectorMacro(Orientation,float,3);
00083
00084
00085 vtkSetVector3Macro(Up,float);
00086 vtkGetVectorMacro(Up,float,3);
00087
00088
00089
00090
00091
00092
00093 vtkSetVector3Macro(AspectRatio,float);
00094 vtkGetVectorMacro(AspectRatio,float,3);
00095
00097
00098 vtkSetVector2Macro(SRange,float);
00099 vtkGetVectorMacro(SRange,float,2);
00101
00103
00104 vtkSetVector2Macro(TRange,float);
00105 vtkGetVectorMacro(TRange,float,2);
00107
00108 protected:
00109 vtkProjectedTexture();
00110 ~vtkProjectedTexture() {};
00111
00112 void Execute();
00113 void ComputeNormal();
00114
00115 int CameraMode;
00116
00117 float Position[3];
00118 float Orientation[3];
00119 float FocalPoint[3];
00120 float Up[3];
00121 float MirrorSeparation;
00122 float AspectRatio[3];
00123 float SRange[2];
00124 float TRange[2];
00125 private:
00126 vtkProjectedTexture(const vtkProjectedTexture&);
00127 void operator=(const vtkProjectedTexture&);
00128 };
00129
00130 #endif
00131