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Table of Contents

1. Foreword
2. The GGZ System
2.1 Native GGZ Games ("internal")
2.2 Games which want to use GGZ ("external")
3. Game Clients
3.1 Introduction
3.2 The client base library: libggzmod
3.3 Game Registry
3.4 Client Toolkits
3.4.1 KDE or Qt (C++)
3.4.2 Gtk+, Gnome (C), Gtk-- (C++)
3.4.3 SDL (C, C++, Python)
3.4.4 Others
4. Game Servers
4.1 Introduction
4.2 The server base library: libggzdmod
4.3 Game statistics: libggzstats
4.4 Configuration Files
4.5 Programming Language
4.5.1 C Development
4.5.2 C++ Development
4.5.3 Python Development
4.5.4 Ruby Development
5. Programming Details
5.1 General purpose wrappers
5.1.1 ggzwrap
5.1.2 ShadowBridge
5.2 Network connections
5.2.1 Easysock (C)
5.2.2 Qt (C++)
5.2.3 KDE (C++)
5.3 Configuration
5.3.1 GGZConfIO (ini-Style)
5.3.2 Minidom (XML-Style)


This document was generated by Stephen Zander on November, 11 2002 using texi2html