, including all inherited members.
| aboutToLoseConnection(Q_UINT32 id) | KGameNetwork | [protected, slot] |
| blockSignals(bool block) | QObject | |
| checkConnectArgs(const char *signal, const QObject *receiver, const char *member) | QObject | |
| child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE) | QObject | |
| childEvent(QChildEvent *) | QObject | |
| children() const | QObject | |
| className() const | QObject | |
| connect(const QObject *sender, const char *signal, const char *member) const | QObject | |
| connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
| connectNotify(const char *signal) | QObject | |
| connectToServer(const QString &host, Q_UINT16 port) | KGameNetwork | |
| cookie() const | KGameNetwork | |
| customEvent(QCustomEvent *) | QObject | |
| Debug() | KGameNetwork | [virtual] |
| deleteLater() | QObject | |
| destroyed() | QObject | |
| destroyed(QObject *obj) | QObject | |
| disconnect() | KGameNetwork | |
| QObject::disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0) | QObject | |
| QObject::disconnect(const QObject *receiver, const char *member=0) | QObject | |
| QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
| disconnectNotify(const char *signal) | QObject | |
| dumpObjectInfo() | QObject | |
| dumpObjectTree() | QObject | |
| electAdmin(Q_UINT32 clientID) | KGameNetwork | |
| event(QEvent *e) | QObject | |
| eventFilter(QObject *watched, QEvent *e) | QObject | |
| gameId() const | KGameNetwork | |
| highPriority() const | QObject | |
| hostName() const | KGameNetwork | |
| inherits(const char *clname) const | QObject | |
| insertChild(QObject *obj) | QObject | |
| installEventFilter(const QObject *filterObj) | QObject | |
| isA(const char *clname) const | QObject | |
| isAdmin() const | KGameNetwork | |
| isMaster() const | KGameNetwork | |
| isNetwork() const | KGameNetwork | |
| isOfferingConnections() const | KGameNetwork | |
| isWidgetType() const | QObject | |
| KGameNetwork(int cookie=42, QObject *parent=0) | KGameNetwork | |
| killTimer(int id) | QObject | |
| killTimers() | QObject | |
| lock() | KGameNetwork | [virtual] |
| messageClient() const | KGameNetwork | |
| messageServer() const | KGameNetwork | |
| metaObject() const | QObject | |
| name() const | QObject | |
| name(const char *defaultName) const | QObject | |
| networkTransmission(QDataStream &, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID)=0 | KGameNetwork | [pure virtual] |
| normalizeSignalSlot(const char *signalSlot) | QObject | |
| objectTrees() | QObject | |
| offerConnections(Q_UINT16 port) | KGameNetwork | |
| parent() const | QObject | |
| port() const | KGameNetwork | |
| prop-the name of this object | QObject | |
| property(const char *name) const | QObject | |
| QObject(QObject *parent=0, const char *name=0) | QObject | |
| QObject() | QObject | |
| qt_find_obj_child(QObject *parent, const char *type, const char *name) | QObject | |
| queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const | QObject | |
| receiveNetworkTransmission(const QByteArray &a, Q_UINT32 clientID) | KGameNetwork | [protected, slot] |
| removeChild(QObject *obj) | QObject | |
| removeEventFilter(const QObject *obj) | QObject | |
| sender() | QObject | |
| sendError(int error, const QByteArray &message, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendSystemMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
| setMaster() (defined in KGameNetwork) | KGameNetwork | [protected] |
| setMaxClients(int max) | KGameNetwork | |
| setName(const char *name) | QObject | |
| setProperty(const char *name, const QVariant &value) | QObject | |
| signalAdminStatusChanged(bool isAdmin) | KGameNetwork | [signal] |
| signalClientConnected(Q_UINT32 clientID) | KGameNetwork | [signal] |
| signalClientDisconnected(Q_UINT32 clientID, bool broken) | KGameNetwork | [signal] |
| signalConnectionBroken() | KGameNetwork | [signal] |
| signalNetworkErrorMessage(int error, QString text) | KGameNetwork | [signal] |
| signalsBlocked() const | QObject | |
| slotAdminStatusChanged(bool isAdmin) | KGameNetwork | [protected, slot] |
| slotResetConnection() | KGameNetwork | [protected, slot] |
| startTimer(int interval) | QObject | |
| stopServerConnection() | KGameNetwork | |
| timerEvent(QTimerEvent *) | QObject | |
| tr(const char *sourceText, const char *comment) | QObject | |
| trUtf8(const char *sourceText, const char *comment) | QObject | |
| unlock() | KGameNetwork | [virtual] |
| ~KGameNetwork() (defined in KGameNetwork) | KGameNetwork | [virtual] |